[flexcoders] Bones and inverse kinematics on FLEX : where to find IKManager ?

2009-02-17 Thread yarekc
Hello I have created a SWF with bones which works good. When I do import it into Flex 4 mx:Image src=bones.swf It is displayed, but bones are nort active. I read that you need to import import fl.ik.* But FLEX does have theses classes ! Any way to have IK inside a FLEX application ? regards

Re: [flexcoders] Bones and inverse kinematics on FLEX : where to find IKManager ?

2009-02-17 Thread Tom Chiverton
On Tuesday 17 Feb 2009, yarekc wrote: Hello I have created a SWF with bones which works good. When I do import it into Flex 4 Have you tried in Flex 3, because Flex 4 isn't released yet, so could well be just broken. mx:Image src=bones.swf It is displayed, but bones are nort active. Do