Re: [flexcoders] Question about mouseMove

2005-09-22 Thread Prasad Dhananjaya
@yahoogroups.com Sent: Wednesday, September 21, 2005 12:34 PM Subject: RE: [flexcoders] Question about mouseMove I am not sure how to implement this or how this would affect your performance, but you probably need to use a doLater() to let the screen update. Tracy -Original Message

Re: [flexcoders] Question about mouseMove

2005-09-22 Thread JesterXL
you can clear to your hearts content, but never clear the final draft canvas. - Original Message - From: Prasad Dhananjaya [EMAIL PROTECTED] To: flexcoders@yahoogroups.com Sent: Thursday, September 22, 2005 2:13 AM Subject: Re: [flexcoders] Question about mouseMove Hi, Thanks for your

[flexcoders] Question about mouseMove

2005-09-21 Thread Prasad Dhananjaya
Hi, I have a small question about mouseMove action. Below code draws an arrow between mouseDown point and mouseUp point. It works well. But arrow displays only after mouseUp event.I want to display arrow during moving of mouse (before I do mouseUp). I think I have to add something to

RE: [flexcoders] Question about mouseMove

2005-09-21 Thread Tracy Spratt
21, 2005 7:21 AM To: FlexML Subject: [flexcoders] Question about mouseMove Hi, I have a small question about mouseMove action. Below code draws an arrow between mouseDown point and mouseUp point. It works well. But arrow displays only after mouseUp event.I want to display arrow during moving

RE: [flexcoders] Question about mouseMove

2005-09-21 Thread Gordon Smith
Try calling updateAfterEvent(). - Gordon -Original Message- From: flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED] On Behalf Of Tracy Spratt Sent: Wednesday, September 21, 2005 9:34 AM To: flexcoders@yahoogroups.com Subject: RE: [flexcoders] Question about mouseMove I am not sure

Re: [flexcoders] Question about mouseMove

2005-09-21 Thread JesterXL
. - Original Message - From: Tracy Spratt [EMAIL PROTECTED] To: flexcoders@yahoogroups.com Sent: Wednesday, September 21, 2005 12:34 PM Subject: RE: [flexcoders] Question about mouseMove I am not sure how to implement this or how this would affect your performance, but you probably need