Re: [flexcoders] Re: ANY FLEX TREE GURUS?

2006-01-04 Thread Anatole Tartakovsky
a To: flexcoders@yahoogroups.com Sent: Wednesday, January 04, 2006 3:12 PM Subject: [flexcoders] Re: ANY FLEX TREE GURUS? Anatole,Thank you very much indeed for your help.I will try to convert this into Flex2. Cheers.Tim--- In flexcoders@yahoogroups.com, "Anatole Tarta

[flexcoders] Re: ANY FLEX TREE GURUS?

2006-01-04 Thread sufibaba
Anatole, Thank you very much indeed for your help. I will try to convert this into Flex2. Cheers. Tim --- In flexcoders@yahoogroups.com, "Anatole Tartakovsky" <[EMAIL PROTECTED]> wrote: > > Tim, > Did not create one for for Flex 2 /commercial one as I think the real > implementation requir

Re: [flexcoders] Re: ANY FLEX TREE GURUS?

2006-01-03 Thread Anatole Tartakovsky
H, Anatole [EMAIL PROTECTED] - Original Message - From: "Theodore E Patrick" <[EMAIL PROTECTED]> To: Sent: Tuesday, January 03, 2006 9:06 AM Subject: RE: [flexcoders] Re: ANY FLEX TREE GURUS? > Yes exactly. > > The icons used for the tree, would be SWF us

RE: [flexcoders] Re: ANY FLEX TREE GURUS?

2006-01-03 Thread Theodore E Patrick
f Of sufibaba > Sent: Tuesday, January 03, 2006 3:23 AM > To: flexcoders@yahoogroups.com > Subject: [flexcoders] Re: ANY FLEX TREE GURUS? > > Hi Ted, > > Thanks for your thoughts on this . Looks like the first method you've > suggested is the better option. > > Q

Re: [flexcoders] Re: ANY FLEX TREE GURUS?

2006-01-03 Thread Weyert de Boer
Yeah, some lineTo(), moveTo() drawing calls. :-) > > > > > > -- Flexcoders Mailing List FAQ: http://groups.yahoo.com/group/flexcoders/files/flexcodersFAQ.txt Search Archives: http://www.mail-archive.com/flexcoders%40yahoogroups.com Yahoo! Groups Links <*> To visit your group on the web, go

[flexcoders] Re: ANY FLEX TREE GURUS?

2006-01-03 Thread sufibaba
Hi Ted, Thanks for your thoughts on this . Looks like the first method you've suggested is the better option. Question: I am a bit unclear about using the Drawing API embedded into SWF Icons. Are you suggesting to have code inside of the SWF that would render the lines according to it's posit