This problem is largely solved.  I moved everything into Flex 3 and
now I am not wrapping my MovieClip but just using UIMovieClip instead.
 Code is executing...

...but...

...I am still having trouble capturing mouse events beyond MOUSE_DOWN.
 Has anyone developed Flash Components with mouse handlers that I
could gander at?  What object should I listen to for MOUSE_UP, etc.?

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