Gordon Smith wrote:
> To make your component receive mouse events even in its transparent
> parts, fill those areas using 'graphics' with an alpha of 0. The Flash
> Player's mouse-detection logic doesn't care whether the pixels are
> opaque or transparent, it only cares that they have been "drawn".

Hi guys,

Thanks for the help. :) I ended up solving it by creating a transparent 
button that covered the component and then using that as the component's 
hitArea.

Take care,

Reid

Reply via email to