You may wish to manipulate the image before you upload to the server. With Flash 10 drawing API, you may "upload" to the client application, manipulate the image, then "save" the image by uploading the image to the server. A good article is Senocular's tutorial, "Flash Player 10 Drawing API" http://www.senocular.com/flash/tutorials/flash10drawingapi/ .
Also suggested is to change a few settings in your Flex Builder or Eclipse with Flex plug-in. Work with Flex SDK 3.2 or higher and for that particular project, in the project properties to compile in the lower selection, "Require Flash Player version:" 10.x.xx. I have mine set at 10.0.22 at the moment. You will also need the Flash Player so go to http://www.adobe.com/support/flashplayer/downloads.html . If you need to code and debug, get the Debugger Version that is below the regular player download. P --- In flexcoders@yahoogroups.com, "christophe_jacquelin" <christophe_jacque...@...> wrote: > > Hello, > > What is the instruction to use for uploading an image ? > > And how to use this image in the flex application when uploaded ? > > Thank you, > Christophe >