In retrospect, it seems reasonable that one would need to use a drawXxx()
command to have
beginBitmapFill() affect the graphics port. Anyway, in case this useful to
anyone else, here's a method
that draws a string to a graphics object:
public function drawString(g:Graphics,
I have tried this, but it doesn't seem to be working. Here's what I am doing:
override public function renderShape(graphics:Graphics):void
{
var matrix:Matrix = new Matrix()
matrix.createBox(1, 1, 0, this.center.x, this.center.y ); //
Yes, this is what I was hoping for. And even though it is not now available, I
wonder,
Gordon, if you are at liberty to tell us about the future? Is
Graphics.drawText() be
something that might get added?
-eric
--- In flexcoders@yahoogroups.com, Gordon Smith [EMAIL PROTECTED] wrote:
I think
:[EMAIL PROTECTED] On
Behalf Of Eric Cooper
Sent: Tuesday, April 22, 2008 12:51 PM
To: flexcoders@yahoogroups.com
Subject: [flexcoders] Re: Writing text directly to Graphics object.
Yes, this is what I was hoping for. And even though it is not now
available, I wonder,
Gordon, if you
4 matches
Mail list logo