Yeah, it's like we have a community here or something. Who new? :)
- Dan
On Wed, Feb 20, 2008 at 12:51 PM, Troy Gilbert <[EMAIL PROTECTED]>
wrote:
> > > http://troygilbert.com/category/game-dev/
>
> Wow, first time I've ever seen someone else link to my blog on this
> list! ;-) Sweet, thanks.
> > http://troygilbert.com/category/game-dev/
Wow, first time I've ever seen someone else link to my blog on this
list! ;-) Sweet, thanks... guess I am helping!
And he's right. Here's the direct link:
http://troygilbert.com/2007/06/25/pixel-perfect-collision-detection-in-actionscript3/
Also, i
Thanks very much,
I will take it a look.
--- In flexcoders@yahoogroups.com, "Daniel Freiman" <[EMAIL PROTECTED]> wrote:
>
> I don't have time to follow all the links but it looks like this
post might
> get you to the solution:
>
> http://troygilbert.com/category/game-dev/
>
> - Dan Freiman
>
>
I don't have time to follow all the links but it looks like this post might
get you to the solution:
http://troygilbert.com/category/game-dev/
- Dan Freiman
On Wed, Feb 20, 2008 at 10:01 AM, n3moncic <[EMAIL PROTECTED]> wrote:
> Hi again,
>
> but getObjectsUnderPoint() wouldn't that mean unde
Hi again,
but getObjectsUnderPoint() wouldn't that mean under a particular x y
point? It wouldn't be that accurate since a DisplayObject has many
points. What do you think?
It thought hitTest method would mean pixel level detection.
Thanks!
--- In flexcoders@yahoogroups.com, Tom Chiverton <[EM
On Wednesday 20 Feb 2008, n3moncic wrote:
> Actually it took me a while to understand that hitTestObject doesn't
> work for me because both DisplayObjects may be rotated and
> hitTestObject takes into consideration transparent pixels.
Ahh.
getObjectsUnderPoint() ?
--
Tom Chiverton
Helping to dra
Hi Tom Chiverton,
Actually it took me a while to understand that hitTestObject doesn't
work for me because both DisplayObjects may be rotated and
hitTestObject takes into consideration transparent pixels.
What do you think about pixel collision?
--- In flexcoders@yahoogroups.com, Tom Chiverto
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