Re: [flexcoders] Re: bitmap hitTest method

2008-02-20 Thread Daniel Freiman
Yeah, it's like we have a community here or something. Who new? :) - Dan On Wed, Feb 20, 2008 at 12:51 PM, Troy Gilbert <[EMAIL PROTECTED]> wrote: > > > http://troygilbert.com/category/game-dev/ > > Wow, first time I've ever seen someone else link to my blog on this > list! ;-) Sweet, thanks.

Re: [flexcoders] Re: bitmap hitTest method

2008-02-20 Thread Troy Gilbert
> > http://troygilbert.com/category/game-dev/ Wow, first time I've ever seen someone else link to my blog on this list! ;-) Sweet, thanks... guess I am helping! And he's right. Here's the direct link: http://troygilbert.com/2007/06/25/pixel-perfect-collision-detection-in-actionscript3/ Also, i

[flexcoders] Re: bitmap hitTest method

2008-02-20 Thread n3moncic
Thanks very much, I will take it a look. --- In flexcoders@yahoogroups.com, "Daniel Freiman" <[EMAIL PROTECTED]> wrote: > > I don't have time to follow all the links but it looks like this post might > get you to the solution: > > http://troygilbert.com/category/game-dev/ > > - Dan Freiman > >

Re: [flexcoders] Re: bitmap hitTest method

2008-02-20 Thread Daniel Freiman
I don't have time to follow all the links but it looks like this post might get you to the solution: http://troygilbert.com/category/game-dev/ - Dan Freiman On Wed, Feb 20, 2008 at 10:01 AM, n3moncic <[EMAIL PROTECTED]> wrote: > Hi again, > > but getObjectsUnderPoint() wouldn't that mean unde

[flexcoders] Re: bitmap hitTest method

2008-02-20 Thread n3moncic
Hi again, but getObjectsUnderPoint() wouldn't that mean under a particular x y point? It wouldn't be that accurate since a DisplayObject has many points. What do you think? It thought hitTest method would mean pixel level detection. Thanks! --- In flexcoders@yahoogroups.com, Tom Chiverton <[EM

Re: [flexcoders] Re: bitmap hitTest method

2008-02-20 Thread Tom Chiverton
On Wednesday 20 Feb 2008, n3moncic wrote: > Actually it took me a while to understand that hitTestObject doesn't > work for me because both DisplayObjects may be rotated and > hitTestObject takes into consideration transparent pixels. Ahh. getObjectsUnderPoint() ? -- Tom Chiverton Helping to dra

[flexcoders] Re: bitmap hitTest method

2008-02-20 Thread n3moncic
Hi Tom Chiverton, Actually it took me a while to understand that hitTestObject doesn't work for me because both DisplayObjects may be rotated and hitTestObject takes into consideration transparent pixels. What do you think about pixel collision? --- In flexcoders@yahoogroups.com, Tom Chiverto