Exactly my point... It shouldn¹t. Which leaves me scratching my head why
adding the AIR2 SDK bits made the errors go away.
Cheers,
Rick Winscot
www.quilix.com
On 4/7/10 3:32 PM, Oleg Sivokon olegsivo...@gmail.com wrote:
Ah, sorry, I see now. Well, bugs are expected in beta
I would not be surprised to see changes as you go from FP10 to FP10.1 and those
should be reported as bugs.
But I don’t see how downloading FP10.1 should affect AIR.
On 4/7/10 12:22 PM, Rick Winscot rick.wins...@zyche.com wrote:
I wouldn’t either but... I have a VM save point before and
You probably want to mention the kind of errors you saw. I'm not implying
anything, but, in most cases that I can think, the runtime errors are the
developer's fault and not the runtime fault...
Best.
Oleg
I would not expect any interaction between the two.
On 4/6/10 9:01 PM, Rick Winscot rick.wins...@zyche.com wrote:
I just installed the pre-release of Flash Player 10.1 and a few minutes later
ran an AIR app... and to my surprise I started getting runtime errors. Is this
a fluke or is
I wouldn¹t either but... I have a VM save point before and after the
mentioned SDK change the code being compiled in each is exactly the same.
One produces runtime errors (before) and one doesn¹t (after). [ shrugs ]
I¹ve had more than a few head scratchers¹ as I¹ve tested 10.1... a good
Ah, sorry, I see now. Well, bugs are expected in beta software... but why
would you think it has anything to do with AIR - FP interaction? If you
have different runtime versions there may be conflicts, especially, if one
of the runtimes is still in beta...:S
Best.
Oleg
I just installed the pre-release of Flash Player 10.1 and a few minutes
later ran an AIR app... and to my surprise I started getting runtime errors.
Is this a fluke or is there a possibility that when 10.1 goes live we might
see some AIR apps breaking? Anyone from Adobe got the low-down?
Cheers,
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