I have two states 
and possibility to jump between them.
All works fine until one click
inadvertently goes faster than the transition...

then I get an "already parented" error on the addchild...

To explain better:
If I go from state a to state b
and viceversa waiting the transition 
times no problem occurs...
If I jump from state a to state b then
back to state a without waiting the full 
time of the transition the "already parented" 
error occurs.
from what I understood if you jump from one state
to another in the middle of a transition the played
effect gets stopped and the new one starts...
shouldn't there be a similar mechanism for
child adding/removing?


Any idea how to bypass the problem or stop the error 
from blocking/messing all the GUI structure?
thanks
Gio






Reply via email to