Hi,
Does calling
invalidateDisplayList() on a control mean that *everything* (including parents)
gets re-drawn, or just the children?
I have something
similar to Ely Greenfield's RangeSelector class (http://demo.quietlyscheming.com/overlayDemo/),
but the mousemove event seems to cause
In your updateDisplayList() function, you can add an if clause to detect which part should be redrawn.Something like :if( dotChanged ){ //do redraw}Jeremy.
On 7/25/06, Daniel Tuppeny [EMAIL PROTECTED] wrote:
Hi,
Does calling
invalidateDisplayList() on a
: flexcoders@yahoogroups.com
[mailto:[EMAIL PROTECTED] On Behalf Of Jeremy
LuSent: 25 July 2006 14:53To:
flexcoders@yahoogroups.comSubject: Re: [flexcoders]
invalidateDisplayList()
In your updateDisplayList() function, you can add an "if"
clause to detect which part should be redrawn.Some
should just cause itself
(and children) to be redrawn?
From: flexcoders@yahoogroups.com
[mailto:flexcoders@yahoogroups.com] On Behalf Of Jeremy
LuSent: 25 July 2006 14:53To:
flexcoders@yahoogroups.comSubject: Re: [flexcoders]
invalidateDisplayList()
In your updateDisplayList() function, you can
: [flexcoders]
invalidateDisplayList()
Hi,
Does calling invalidateDisplayList() on a control mean that
*everything* (including parents) gets re-drawn, or just the children?
I have something similar to Ely
Greenfield's RangeSelector class (http://demo.quietlyscheming.com
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