Thanks Alex, Loader (finally) got the job done. I was hoping for a more
direct solution, but this should work.
--Steve
>One of my responses to the thread said that you probably can't wrap
>UIComponents in non-UIComponents. You'll have to use
>flash.display.Loader instead of mx:Image
__
From: flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED] On
Behalf Of scole
Sent: Monday, August 04, 2008 7:02 PM
To: flexcoders@yahoogroups.com
Subject: Re: [flexcoders] problem adding images to UIComponents using
AS3
Hi,
I've been following this thread with interest since I was havi
Hi,
I've been following this thread with interest since I was having the exact
same problem as Jason. Instead of a Sprite, though, I'd like to be able to
load an image into a MovieClip, which would then be loaded into a
UIComponent so it can be displayed inside a Panel. I suspect it shouldn't
be
s.com
Subject: Re: [flexcoders] problem adding images to UIComponents using
AS3
There is probably more to it than this, but note that the action script
language reference listing for UIComponent says, "The UIComponent class
is not used as an MXML tag, but is used as a base class for oth
TECTED]>
To: flexcoders@yahoogroups.com
Sent: Thursday, July 31, 2008 1:18:27 PM
Subject: [flexcoders] problem adding images to UIComponents using AS3
I don't get why this code is failing, it's reproducible if you put an image in
the path shown below. (This isn't the actual code
I don't get why this code is failing, it's reproducible if you put an image in
the path shown below. (This isn't the actual code in my app, I just isolated a
problem and made the problem reproducible it here. In my real app, it's
failing to embed an image into a class that is added to a UI com
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