I am running normally at 15, and going up to 24 actually looks worse at
times, with multiple interim images visible at once, instead of just a
stutter.  I will continue to experiment, maybe going up to something crazy
like 70.

 

Tracy Spratt,

Lariat Services, development services available

  _____  

From: flexcoders@yahoogroups.com [mailto:flexcod...@yahoogroups.com] On
Behalf Of Alex Harui
Sent: Friday, November 06, 2009 3:33 AM
To: flexcoders@yahoogroups.com
Subject: [SPAM] RE: [flexcoders] Re: Make Flex AIR app demand more system
resources

 

  

And upping the frame rate didn't do what you wanted?

 

Alex Harui

Flex SDK Developer

Adobe Systems Inc. <http://www.adobe.com/> 

Blog: http://blogs. <http://blogs.adobe.com/aharui> adobe.com/aharui

 

From: flexcoders@yahoogroups.com [mailto:flexcod...@yahoogroups.com] On
Behalf Of Tracy
Sent: Thursday, November 05, 2009 6:15 PM
To: flexcoders@yahoogroups.com
Subject: [flexcoders] Re: Make Flex AIR app demand more system resources

 

  

Ironic, huh? Actually, we are not finding the AIR app to be unreasonably
resource hungry.

Yes, I am using the papervision cube to navigate between forms, and the
animation is not always smooth(sometimes it is). However, the os memory
monitor indicates that the air app is not taking the resources it has
available at that moment.

I will try your suggestion of running something in an enterFrame handler.

We just got an important demo wrapped up and I will have some time to work
on this.

Thanks,
Tracy

--- In flexcod...@yahoogro <mailto:flexcoders%40yahoogroups.com> ups.com,
"Gregor Kiddie" <gkid...@...> wrote:
>
> Are you really suggesting that the AIR app isn't a massive resource hog
> and is unusable for any purpose? This should be a good thread to watch
> *fetches popcorn*
> 
> 
> 
> Seriously though, and on topic...
> 
> 
> 
> When you say it relinquishes resources back to readily, are you talking
> about CPU time, and therefore getting a jittery frame rate? Could be
> either the runtime or the OS scheduler I suppose. If the runtime doesn't
> place a high enough priority on running animations (i.e. AS is given a
> higher priority) it could release back to easily. Likewise the OS
> scheduler could be thinking the app is idle when it isn't.
> 
> 
> 
> Stupid suggestion, but running some AS code alongside the animations...
> Running something small and inconsequential in an enterframe handler.
> Does it change the game somewhat?
> 
> 
> 
> Gk.
> 
> Gregor Kiddie
> Senior Developer
> INPS
> 
> Tel: 01382 564343
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