You can reuse the same event, but forgo the constructor.
Have the event class have the following fields:
public var xmlData:XML;
public var itemId:Number;
So set which ever one u want based on the type of update u
are doing, the command will extra what data it needs from the event. That should
save u some code. Also, if u are sending just one piece of data, which is not so
detailed, then don't create a specific event class, just create and instance of
the Cairngorm class and use its generic "data" field.
Dimitrios
Gianninas
RIA Developer
Optimal
Payments Inc.
I tried combining
similar events, commands, delegates with mixed success. For instance if I
had one event called "UpdateTreeDataEvent" where I assigned different
events as static vars like "ADD", "ADD_CHILD", "EDIT", "DELETE", etc. I
could call specific events in that event class with
var nav:UpdateTreeDataEvent
= new UpdateTreeDataEvent(UpdateTreeDataEvent.DELETE, '',
customForms);
CairngormEventDispatcher.getInstance().dispatchEvent(nav);
However I ran into problems when I
wanted to send different types of data to the event. AS3 does not allow
for overloading of the constuctor. So if I wanted to send a XML for my ADD and a
Number for my DELETE events then I was forced to create an Object of properties
and then look through that object to see what data was in it (send multiple
props and send some as null data)
In the end it kinda was more work then
just creating the dozen or so different Class files.
How are
others dealing not wanting to have 400 files for 100
events?
--jason
--- In
[EMAIL PROTECTED]ups.com, "Dimitrios Gianninas"
<dimitrios.gianninas@...> wrote: > > What I do is
typically is have one delegate that groups server interaction for every specific
portion of the app. So one delegate is used by several commands. For an example
ticketing app I'd have a UserDelegate (for specific user interaction, might have
several method) and TicketDelegate (has several methods for interacting with a
server... ex.: create, update, etc...) > > Hope that helps. >
> Dimitrios Gianninas > RIA Developer > Optimal Payments
Inc. > > >
________________________________ > > From:
[EMAIL PROTECTED]ups.com [mailto:flexcoders@yahoogroups.com] On
Behalf Of flxcoder > Sent: Monday, August 14, 2006 2:01 PM > To:
[EMAIL PROTECTED]ups.com > Subject: [flexcoders] Cairngorm:One
controller, so many commands, so many delegates, so many events > >
> > Now I have about 4-5 events that correspond with the app
server and > get data back. Each of these events get registered with the
> CairngormEvent. When the controller executes these events it needs a
> command associated with the event. Each such command needs a
delegate. > > So for my one interaction with the server I have at
least one Event > class, one Command class and one delegate class and
untold number of > interests in the ModelLocator. This is leading to code
cluge. > > Just wondering whether this is what the rest of the
developers are > doing or am I doing something wrong. In my app, I might
end up having > about 30-40 separate server calls at least. That will
lead to 90-120 > independant files. > > Is this what you are
running into as well? Am I missing something? > > Thanks. >
> > > > > -- > WARNING >
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