> > WARNING exporter: cannot export name for init actions > __anonymous.0.c:\program > files\....\user_components\TfeResetButton .swc
Wow, that's a pretty obscure problem. I wrote the code, and even I had to go dig through the code to see what its doing! This only gets triggered if the exporter sees an unnamed sprite with init actions (are you using #initclip?) It temporarily gives the sprite an export name (code dependencies are tracked based on names, so we give the unnamed sprite a unique handle), and then on export it warns you that its stripping out that name. The problem with unnamed sprites is that they don't work with the normal SWC versioning system - if you exported two copies of that SWC and copied them both to your libpath, it wouldn't be able to determine which was the newer version of your symbol, so it would end up including both. Coming up with a coherent message to print given that the thing its complaining about is an unnamed critter deep in the bowels of a big opaque file format is hard, so you got the confusing message that you saw. However, it is only a warning, it shouldn't affect the behavior of your app. Note that importing code from Flash that uses #initclip is quite dangerous in Flex if the code has any class dependencies. We only track class-to-class deps, not codesnippet-to-class deps. If you want to make the warning go away, make sure that you give your symbols export names. Let me know if you need more details. -Roger Roger Gonzalez mailto:[EMAIL PROTECTED] Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/flexcoders/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/