Re: [flexcoders] Nested Modules

2010-08-23 Thread Alex Harui
Sounds like one of the modules is being compiled with different version of the 
SDK.


On 8/23/10 12:39 PM, "BillF"  wrote:






I have an application that loads a flex module.  This module loads correctly, 
however, this module also is supposed to load 3 other modules.  Originally, 
this module was tied specifically to a given application "shell", which 
provided objects that the child and grandchildren used.  It was determined that 
we needed to isolate the child from the shell, so that it could be loaded in 
other shells without problems.

In doing so, I moved the code that the shell used into a module, moving all the 
code that called the parentApplication to use the parentDocument.  This gives 
me a shell -> child -> grandchild -> great grandchild arrangement.

I get no compile errors on the compilation of the test shell (which only has a 
function to load the child module), nor any compile errors on the 
grandchildren/great grandchildren.

However, when I run the application, the child module loads, but when it tries 
to load the grandchild, it tosses an error before it gets to any of the 
pre-initialization code..

VerifyError: Error #1053: Illegal override of FlexModuleFactory in 
mx.core.FlexModuleFactory.

Any help would be greatly appreciated.






--
Alex Harui
Flex SDK Team
Adobe System, Inc.
http://blogs.adobe.com/aharui


[flexcoders] Custom spark List drag indicators using dynamic MovieClips

2010-08-23 Thread Stephen Downs
Does anyone have a Flex 4.1 example of custom spark List component drag 
indicator that utilizes dynamically set runtime MovieClips?

I've been trying to do this using the suggested customization routes from the 
Using Flex 4 documentation, and failing horribly. Here are the logical steps 
I've gone through, along with what works and what does not:


) Customize List component, with a style using a custom itemRenderer. Drag data 
is set to copy, not move (drag and drop items into other components). The 
itemRenderer contains an Image with the source dynamically set at runtime to 
loaded swf MovieClip content.
WORKS

) Add a dragging state to the ItemRenderer that includes the Image.
FAILS (Image does not display in the drag indicator although it displays fine 
in the normal itemRenderer states in their List positions)

) Create a custom List style that uses a custom dragIndicatorClass.
WORKS … except:

) Try to dynamically set the source of the Image in the dragIndicatorClass. 
Perform this by trying to grab the Image source setting from the DragSource of 
the owner. This fails because the DragSource is null at the time the 
dragindicator is created. OK then, let's try to attach a listener to the owner 
for drag events, or listen to drag events directly. Hrm, none of this works.
FAILS


This was doable in mx / Flex 3 by overriding the ListBase dragImage, but this 
isn't the route to go with spark.

Any suggestions?

Thanks,
Steve



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[flexcoders] Nested Modules

2010-08-23 Thread BillF
I have an application that loads a flex module.  This module loads correctly, 
however, this module also is supposed to load 3 other modules.  Originally, 
this module was tied specifically to a given application "shell", which 
provided objects that the child and grandchildren used.  It was determined that 
we needed to isolate the child from the shell, so that it could be loaded in 
other shells without problems.  

In doing so, I moved the code that the shell used into a module, moving all the 
code that called the parentApplication to use the parentDocument.  This gives 
me a shell -> child -> grandchild -> great grandchild arrangement.

I get no compile errors on the compilation of the test shell (which only has a 
function to load the child module), nor any compile errors on the 
grandchildren/great grandchildren.

However, when I run the application, the child module loads, but when it tries 
to load the grandchild, it tosses an error before it gets to any of the 
pre-initialization code..

VerifyError: Error #1053: Illegal override of FlexModuleFactory in 
mx.core.FlexModuleFactory.

Any help would be greatly appreciated.



[flexcoders] Flex Library Project compiled to SDK 4.0 using Halo Theme

2010-08-23 Thread Charlie Skinner
Is it possible to do this? I'm trying to update a project to use SDK
4.0. Project is linked to a number of Library projects. It works fine
with 3.5. But converting to 4.0 i get 100's of errors related to style
properties that can be used only with "halo" theme.

 

I tried to include the halo.swc in the compiler settings:
-include-libraries "${flexlib}/themes/Halo/halo.swc". But that had no
effect.

 


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Re: [flexcoders] Speeding project compilation

2010-08-23 Thread dorkie dork from dorktown
There's an option in Project > Properties > Flex Compiler called "Copy
non-embedded files to the output folder".

Also, you can embed your assets via your stylesheet by selecting your css
file in package explorer and selecting, "Compile CSS to SWF" from the
context menu. This will wrap up all your embedded assets into a compiled
binary so the compiler won't have embed your assets each time you compile
your project.

On Mon, Aug 23, 2010 at 1:02 PM, Oleg Sivokon  wrote:

>
>
> I believe it's somewhere in the context menu of the file in the project
> view. It should say something like "Copy to output folder". Sorry, I don't
> have FB at this machine atm. Could be the assets weren't embedded originally
> and this setting "suck" to them since they were loaded at runtime?
>
>  
>


Re: [flexcoders] Speeding project compilation

2010-08-23 Thread Oleg Sivokon
I believe it's somewhere in the context menu of the file in the project
view. It should say something like "Copy to output folder". Sorry, I don't
have FB at this machine atm. Could be the assets weren't embedded originally
and this setting "suck" to them since they were loaded at runtime?


Re: [flexcoders] Re: Encoding XML Character Entity References *properly*

2010-08-23 Thread Oleg Sivokon
Both your variants are... strange... you use literal and create a new object
by passing it an already created object...

var xml:XML = {bar};

This is how you'd normally do it. E4X uses couple of special opcodes
allocated only for it, so, my guess that using E4X expressions for
constructing XMLs should be the right way to do things. If you parse XML at
runtime, as opposed to the first way you bypass the compiler XML validation,
which is in generall a not smart thing to do... So, my guess that either
your test was somehow wrong, or, even if it was precise, then the benefit of
having compile time verification of XML structure would overweight in the
end. I don't believe the difference, even if not in favor of E4X may be that
big to consider reproducing it "by hand".


[flexcoders] Semi-dial / speedo-type control in flex

2010-08-23 Thread Nick Middleweek
Hi,

I thought there was a dial or speedometer control built into Flex 3?

Does anyone have any references to one if I'm mistaken?


Thanks,
Nick


[flexcoders] Speeding project compilation

2010-08-23 Thread Amy
Hi all;

We have a project that uses a lot of embedded assets.  However, when the 
project compiles, it deletes all of the assets from the bin-debug folder, then 
re-adds them (even though they are embedded).  I have hunted for a setting in 
Flex Builder that will let me turn this unneeded behavior orr, but I haven't 
found it.  Does anyone know?

TIA;

Amy