[flexcoders] Re: Tile will automaticly scroll to make component full visible

2009-04-10 Thread rockorgames
hmm forget it, now that i stopped to think about it with a little calm i managed to it.. im so stupid for not realizing something so idiot lol --- In flexcoders@yahoogroups.com, rockorgames eguilhe...@... wrote: hm.. suppose i have a tile like this: mx:Tile height=171 width=205 x=0 y=0

[flexcoders] Tile will automaticly scroll to make component full visible

2009-04-09 Thread rockorgames
hm.. suppose i have a tile like this: mx:Tile height=171 width=205 x=0 y=0 verticalScrollPolicy=on mx:Button label=Button 1 width=198 height=60/ mx:Button label=Button 2 width=198 height=60/ mx:Button label=Button 3 width=198 height=60/

[flexcoders] input text currency mask ?

2009-01-21 Thread rockorgames
does anyone know any function/component for a inputtext to format when the guy is typing to currency format ? i know there is the currency formatter, but then.. it would not work as the user inputs the data

[flexcoders] Re: input text currency mask ?

2009-01-21 Thread rockorgames
hm found it here: http://www.adobe.com/cfusion/exchange/index.cfm?event=extensionDetailloc=en_usextid=1616518# --- In flexcoders@yahoogroups.com, rockorgames eguilhe...@... wrote: does anyone know any function/component for a inputtext to format when the guy is typing to currency format

[flexcoders] Re: input text currency mask ?

2009-01-21 Thread rockorgames
hm forget it.. it doesnt work any1 else have anything else ? --- In flexcoders@yahoogroups.com, rockorgames eguilhe...@... wrote: hm found it here: http://www.adobe.com/cfusion/exchange/index.cfm?event=extensionDetailloc=en_usextid=1616518# --- In flexcoders@yahoogroups.com

[flexcoders] Re: input text currency mask ?

2009-01-21 Thread rockorgames
ah decided to stop looking for such component and did this on my own, its not the best thing but is working good enough, if any1 wants the code just reply and i post it here.. (warning its ugly lol) --- In flexcoders@yahoogroups.com, rockorgames eguilhe...@... wrote: does anyone know any

[flexcoders] FluorineFx - .NET - not converting on 2nd time ??

2009-01-20 Thread rockorgames
hello all.. thx for all the help so far, but since im a noob at flex and such i ll be making lots of posts lol.. anyway, on my app, in the module i make a some requests to the .net via remoteobject using the fluorine components.. it works without problems.. i have the class User both in flex

[flexcoders] Re: WipeLeft in a module with combobox error ??

2009-01-19 Thread rockorgames
the error. From: flexcoders@yahoogroups.com [mailto:flexcod...@yahoogroups.com] On Behalf Of rockorgames Sent: Sunday, January 18, 2009 5:29 AM To: flexcoders@yahoogroups.com Subject: [flexcoders] WipeLeft in a module with combobox error ?? hey guys.. i have app with a module that has a form

[flexcoders] IE freezing when closing a flex app the 2nd time ??

2009-01-19 Thread rockorgames
hmm.. i have a blank app like this: ?xml version=1.0 encoding=utf-8? mx:Application xmlns:mx=http://www.adobe.com/2006/mxml; layout=absolute /mx:Application when i run it, it opens ie without problem.. if i close the browser, it closes without problems... but if i open a new window.. the app

[flexcoders] WipeLeft in a module with combobox error ??

2009-01-18 Thread rockorgames
hey guys.. i have app with a module that has a form and some combobox in it.. also this same module has a removedEffect that is a wipeleft.. when the module is removed it generates a wierd error.. but if i remove the combobox from the module it doesnt generate error... i ll post a simple

[flexcoders] Accordion with no selection possible ?

2009-01-05 Thread rockorgames
is it possible to make all accordian canvas to be closed initially ? i tried selectedIndex = -1 but still the first canvas was open.. thx!

[flexcoders] components in modules

2009-01-05 Thread rockorgames
i have a simple question.. i have several modules and some mxml components, where those components are used in several modules, but arent used at all in the main application.. now should i remove those components from the main app (since if the user never load the module that uses them, it will

[flexcoders] Canvas with MouseEvent and Button with MouseEvent

2008-12-31 Thread rockorgames
hello, im trying to this, a canvas and a button inside the canvas.. and both the button and canvas has click events.. my problem is: if the user clicks the button, both the button click event and the canvas click event are firing.. is this something impossible to do ?

[flexcoders] Re: Canvas with MouseEvent and Button with MouseEvent

2008-12-31 Thread rockorgames
function onButtonClick():void { // do button click stuff } -TH --- In flexcoders@yahoogroups.com, rockorgames eguilherme@ wrote: hello, im trying to this, a canvas and a button inside the canvas.. and both the button and canvas has click events.. my problem is: if the user

[flexcoders] Memory Leak - Module + Button + Textinput ?

2008-12-29 Thread rockorgames
well i have found a wierd memory leak but this is getting to be a huge problem for me.. suppose this app: ?xml version=1.0 encoding=utf-8? mx:Application creationComplete=init() xmlns:mx=http://www.adobe.com/2006/mxml; layout=absolute mx:Script ![CDATA[ import mx.controls.Alert;

[flexcoders] unload module but flexmodulefactory remains ?

2008-12-28 Thread rockorgames
hm i have this sample app where it simples loads/unloads a simple module.. when executing in profiler the instance of the module a gets removed without a problem.. but the instance of _a_mx_core_flexmodulefactory only goes up.. when first start the app the instance of

[flexcoders] Re: unload module but flexmodulefactory remains ?

2008-12-28 Thread rockorgames
OMG.. my application was configured for req flash 10.0.0 at the compiler settings.. after i put 9.0.0 as required flash app.. this didnt happened anymore and the flexmodulefactory was unloading correctly... WTH ? does it make any diff the req flash version ? (since i have fp 10 installed already)