[flexcoders] Re: Null object error on test for null
Which line does the null pointer error occur on? Not that this is you problem, but I always check for null when casting with 'as'. Sunil --- In flexcoders@yahoogroups.com, Tom McNeer tmcn...@... wrote: In the function below, I begin by testing to see if a particular object is null (the array of ComboBoxes that represent the children of a Repeater, which may or may not exist). The element is defined in MXML, though of course it may be null. But if it *is *null, a null object reference error is thrown. Could someone please explain this for me? (SDK 3.5, by the way). public function handleFilterChange():void{ if(filterCombo!=null){ for(var i:int=0;ifilterCombo.length;i++){ for(var j:int=0;jfilterCombo[i].length;j++){ var cb:ComboBox = filterCombo[i][j] as ComboBox; cb.selectedItem=null; } } } } -- Thanks, Tom Tom McNeer MediumCool http://www.mediumcool.com 1735 Johnson Road NE Atlanta, GA 30306 404.589.0560
[flexcoders] useVirtualLayout not working for simple Image based itemRenderer
Hi all, I ran into an issue where my List control was creating an itemRenderer for each list item even though useVirtualLayout=true. Not sure if this is a known issue, or really even a bug. I found several ways to work around the problem. The issue seems to be that if I use a simple itemRenderer that extends Image (or one that just includes an Image), the layout classes (VerticalLayout and TiledLayout, and probably others) are determining how many renderers to use based on the renderer's size. But since the Image hasn't been loaded yet, the sizes are zero and so it thinks it should create all of the renderers. The strange thing is that if I just use the Image as a drop-in itemRenderer (i.e. set the itemRenderer property to mx.controls.Image this problem doesn't happen. Weird. Below is some simple, contrived code to show the problem (use the profiler, or look at the trace statements). I didn't find this to be a problem with the Halo List. I also tried several versions of the Gumbo SDK, with the same results. Sound like a bug or just something to be aware of? Thanks, Sunil main app: ?xml version=1.0 encoding=utf-8? s:Application xmlns:fx=http://ns.adobe.com/mxml/2009; xmlns:s=library://ns.adobe.com/flex/spark xmlns:mx=library://ns.adobe.com/flex/halo xmlns:ns=library://ns.adobe.com/flex/mx xmlns:local=* minWidth=1024 minHeight=768 creationComplete=onCreationComplete() fx:Script ![CDATA[ import mx.collections.ArrayCollection; [Bindable] protected var array:ArrayCollection; protected function onCreationComplete():void { var tmp:Array = []; for (var i:int = 0; i 100; i++) { var o:Object = {}; // In my real world case I am using different images o[source] = http://www.google.com/intl/en_ALL/images/logo.gif;; tmp.push(o); } array = new ArrayCollection(tmp); } ]] /fx:Script s:List height=50% horizontalCenter=0 useVirtualLayout=true dataProvider={array} itemRenderer=ThumbnailRenderer/ /s:Application renderer (ThumbnailRenderer.mxml in the local package) package { import mx.controls.Image; public class ThumbnailRenderer extends Image { public static var count:int = 0; public function ThumbnailRenderer() { super(); count++; trace(count); // Setting minHeight/minWidth or including some other component // who's size can readily be determined fixes the problem //minWidth = 40; //minHeight = 40; } override public function set data(value:Object):void { super.data = value; this.source = data.source; } } }
[flexcoders] Re: Change grid font size via actionscript?
If you want to change a style in Actionscript, you need to use the setStyle method: table.setStyle(fontSize, 12); Sunil --- In flexcoders@yahoogroups.com, Raymond Brown silenttr...@... wrote: We have a datagrid which we would like to change the fontsize of dynamically. i.e. mx:DataGrid id=table/ mx:Button label=+ click=increaseFontSize()/ private function increaseFontSize(): void { table.fontSize += 4; } The problem is you can't do something like table.fontSize. At least it doesn't work for me. I want to use a function so we can restrict the size increase and decrease in another function.
[flexcoders] Re: A question about stage resizing
I think you're comparing apples and oranges here. On the Flex side you're using Canvas inside a ViewStack. I don't have much experience w/Flash CS3, but I think it's safe to assume you're not using these controls on the CS3 side. The ViewStack's dimensions will be that of the initial active child (per the docs). So when you switch to the larger Canvas, the larger Canvas knows there is not enough room and adds the scroll bars. I can't say what's happening in your second case with CS3, but my guess is that the app is being sized to 800x600 and when you switch to the other view the stage or the HTML wrapper is not growing... so you need to either size the CS3 app to 800x950 or build in some logic to add scrollbars when in the larger state. --- In flexcoders@yahoogroups.com, Rohit Sharma rohit.sharma1...@... wrote: Hi George, i) The screen resolution was 1024 * 768 pixels. ii) Width is 800 pixels for both the screens. The height increases from 600 to 950 pixels. the 600 px screen looks fine and the 950 px screen comes cropped. I guess I have answered your questions. Looking for some suggestions. Thanks, Rohit On Fri, Feb 19, 2010 at 8:26 PM, GeorgeB grg_b...@... wrote: Hi Rohit, Let's clear out some few details: You say: 1. *The application has two screens , first one being 800 * 600 and second one being 800 * 950. In the html file I have provided the width and height as 100%. Now, when I move from screen 1 to screen 2, I am not seeing a scroll bar. The second screen comes as cropped. * Q. What is your actual screen resolution at the time? (I mean the one your system is setup for?) 2. *First canvas is of height 600 and second canvas is of height 950. * Your screen setup in the first place is *Width* 800pix by *Height* 600pix and in the second is *Width* 950pix by *Height* 800pix So, what is that you think it's happening? Thanks George --- In flexcoders@yahoogroups.com, Rohit Sharma rohit.sharma1982@ wrote: Hello All, I have a question about the way stage resizing occurs in flex. Please consider the two scenarios :- i) In Flash CS3, I gave my application a stage size of 800 * 950. The application has two screens , first one being 800 * 600 and second one being 800 * 950. In the html file I have provided the width and height as 100%. Now, when I move from screen 1 to screen 2, I am not seeing a scroll bar. The second screen comes as cropped. ii) Whereas in Flex, I provide my application width and height as 100% and html width and height also as 100%. I am using a viewstack whose height and width also is 100% and inside the viewstack I have individual canvas for each screens. First canvas is of height 600 and second canvas is of height 950. In this case I am able to see scroll bars when I move from first screen to second screen. I am not able to see why its not happening in CS3 whereas its happening in Flex. Looking for some pointers. Thanks, Rohit