Hi Group,
We are building a large, complex, highly-skinned Flex site with maybe
30 modules and maybe 100 flash components built with the kit. Our
performance on flash-animated graphics throughout the site is terrible
right now and we're researching how to optimize to make the animations
smooth
It seems like the only way to manipulate ToolTip style is through the
css ToolTip. I'd like to have different styles for different
tooltips. How would that be done?
I made a change to my Flash Container (built similarly to the examples
at
http://flexwiki.adobe.com/confluence/display/ADOBE/Flex+3+Details+-+Flex+Component+Kit)
and have accidentally disabled my event handlers.
I have a separate Flash Component that receives mouse+keyboard and
sends custom
I need a custom tooltip that would be very easy to build as just an
mxml component or use a flash asset. I have tried skinning the
tooltip (css:backgroundImage did not show my entire flash asset) and
just creating it in a state (it gets clipped to fit into the container
- I need it to show on top
This problem is largely solved. I moved everything into Flex 3 and
now I am not wrapping my MovieClip but just using UIMovieClip instead.
Code is executing...
...but...
...I am still having trouble capturing mouse events beyond MOUSE_DOWN.
Has anyone developed Flash Components with mouse
That is working great - thankyou! I should have rtfm.
I have an actionscript module (subclass of mx.modules.Module) that
I've been working with in Flex Builder 2. I have moved to Flex Bulder
3 beta. How do I compile the module?
Fantastic - what a great tool. Thankyou.
I am using the Flex Component Kit for Flash and I have mouse event
handlers and drawing code in the flash code that are not executing in
Flex. Things work well in the published swf. Are there special
considerations when executing code within Flash AS3 classes that get
exported to Flex
I am subclassing mx.modules.Module and I can listen to keyboard events
if I stage.focus = this; in the Event.ADDED_TO_STAGE handler but I
can't figure out how to always receive keyboard events.
at the end of the constructor...
addEventListener(Event.ADDED_TO_STAGE,
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