Hello All,

I am trying to add my custom shape objects (which create several
different shape types), to a different type of container, and I am
having some difficulties.

>From my experience, you can directly add a Shape (flash.display.shape)
as children to UIComponents, but you cannot add them to a Canvas
Control.

When I try to add a Shape to Canvas controls, Flex tries to cast the
Object as a UIComponent.

My question is, how can I convert my custom shape objects, so that they
can be added to Canvas controls?  Do I need to wrap my objects into a
different type of component (UIComponent).

The reason I like Shapes, is because they are so lightweight - but if
there is a better way, I'd be very interested in hearing about it.

Thank you in advance for all your help on this.

Mike

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