Re: [flexcoders] Bones and inverse kinematics on FLEX : where to find IKManager ?

2009-02-17 Thread Tom Chiverton
On Tuesday 17 Feb 2009, yarekc wrote:
> Hello
> I have created a SWF with bones which works good.
> When I do import it into Flex 4

Have you tried in Flex 3, because Flex 4 isn't released yet, so could well be 
just broken.

> 
> It is displayed, but bones are nort active.

Do you really want to import it as an image, not as an actual GUI component ?
By which I mean if you added the .swf as library, then you can do:


-- 
Tom Chiverton
Helping to heterogeneously generate sticky information



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[flexcoders] Bones and inverse kinematics on FLEX : where to find IKManager ?

2009-02-17 Thread yarekc
Hello
I have created a SWF with bones which works good.
When I do import it into Flex 4


It is displayed, but bones are nort active.
I read that you need to import

import fl.ik.*

But FLEX does have theses classes !
Any way to have IK inside a FLEX application ?

regards