HI all,

Hi Ely,

Anyone know of a way to retain the effective HitArea
of a pie series after adding datatip call outs and
explode? It seems that after adding perwedgeexplode
and callouts, the hitarea for each wedge is dminished.
Or will it be better to add the callouts as sort of
annotation elements using datadrawing canvas? Im also
thinking I can perhaps set a a new sprite as a
particular wedge's hitarea but then again i really
dont know which is more practical.. Right now I have
settled with setting the calloutgap to a negative
value to allow it to overlap on the pie.. but some
callout lines become crooked ;p

Any sugguestions? Thnx!

-leds


 
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