Re: [flexcoders] It shouldn't be this hard.

2007-01-18 Thread Roman Protsiuk

The first thought is:

mx:Canvas width=100% height=100%
   mx:Image source={yourSource} horizontalCenter=0 verticalCenter=0
/
/mx:Canvas

To scale, dunno, but maybe something like:

mx:Canvas id=imageContainer width=100% height=100%
   mx:Image id=image
   source={yourSource}
   width={imageContainer.width  image.width ? imageContainer.width :
image.width}
   height={imageContainer.height  image.height ?
imageContainer.height : image.height}
   scaleContent=true
   horizontalCenter=0
   verticalCenter=0 /
/mx:Canvas

This one probably won't work, it's very dirty, however might give you a
clue... ;)

And the easiest way to scale, but still, not so nice from the point of ui
(it scales both way) is just:

mx:Image source={yourSource} scaleContent=true width=100%
height=100% /

Have fun,
R.


On 1/18/07, Russell Sprague [EMAIL PROTECTED] wrote:


  I hate the flex documentation...

All I want to do is dynamically center an image on my stage.

I have a VDividedBox with an image in the top, and text in the bottom.
I loading in images by setting the source of an image tag(probably not
the best way to do it, but again I hate the Flex docs...).
So when the image loads I am trying to set it to center in the upper
pane of the vdividedbox, but all my attemps have failed.

It would be nice to also resize the image as the divideBar is dragged,
but only to the original size of the image, then it just centers.

Thanks
Russ

 



RE: [flexcoders] It shouldn't be this hard.

2007-01-18 Thread Matt Horn
   I hate the flex documentation...

Also, if there are specific problems with the documentation, please let
the doc team know by either posting to this list, adding a comment to
livedocs, or filing a bug at http://www.adobe.com/go/wish. Thanks,

matt horn
flex docs

 -Original Message-
 From: flexcoders@yahoogroups.com 
 [mailto:[EMAIL PROTECTED] On Behalf Of Roman Protsiuk
 Sent: Thursday, January 18, 2007 7:51 AM
 To: flexcoders@yahoogroups.com
 Subject: Re: [flexcoders] It shouldn't be this hard.
 
 The first thought is:
 
 mx:Canvas width=100% height=100%
 mx:Image source={yourSource} horizontalCenter=0 
 verticalCenter=0 / /mx:Canvas 
 
 To scale, dunno, but maybe something like:
 
 mx:Canvas id=imageContainer width=100% height=100%
 mx:Image id=image
 source={yourSource}
 width={imageContainer.width  image.width ? 
 imageContainer.width : image.width}
 height={imageContainer.height  image.height ? 
 imageContainer.height : image.height}
 scaleContent=true
 horizontalCenter=0
 verticalCenter=0 /
 /mx:Canvas
 
 This one probably won't work, it's very dirty, however might 
 give you a clue... ;)
 
 And the easiest way to scale, but still, not so nice from the 
 point of ui (it scales both way) is just: 
 
 mx:Image source={yourSource} scaleContent=true 
 width=100% height=100% /
 
 Have fun,
 R.
 
 
 
 On 1/18/07, Russell Sprague [EMAIL PROTECTED] 
 mailto:[EMAIL PROTECTED]  wrote:
 
   I hate the flex documentation...
   
   All I want to do is dynamically center an image on my stage.
   
   I have a VDividedBox with an image in the top, and text 
 in the bottom.
   I loading in images by setting the source of an image 
 tag(probably not 
   the best way to do it, but again I hate the Flex docs...).
   So when the image loads I am trying to set it to center 
 in the upper 
   pane of the vdividedbox, but all my attemps have failed.
   
   It would be nice to also resize the image as the 
 divideBar is dragged, 
   but only to the original size of the image, then it 
 just centers.
   
   Thanks
   Russ
   
   
 
   
 
 
  
 


Re: [flexcoders] It shouldn't be this hard.

2007-01-18 Thread Russell Sprague

@Matt
yea I don't really hate the docs, I was just a little frustrated, 
because most of the examples are Actionscript examples, and if I am 
looking for an example of how to do something in mxml, I don't know 
enough to translate the AS to mxml.


@roman
I tried the horizontal and verticalCenter, and it didn't work
I think part of the problem is there is nothing in the component until I 
load the image, so there is nothing to measure to.


Russ
Matt Horn wrote:


 I hate the flex documentation...

Also, if there are specific problems with the documentation, please let
the doc team know by either posting to this list, adding a comment to
livedocs, or filing a bug at http://www.adobe.com/go/wish. 
http://www.adobe.com/go/wish. Thanks,


matt horn
flex docs

 -Original Message-
 From: flexcoders@yahoogroups.com mailto:flexcoders%40yahoogroups.com
 [mailto:flexcoders@yahoogroups.com 
mailto:flexcoders%40yahoogroups.com] On Behalf Of Roman Protsiuk

 Sent: Thursday, January 18, 2007 7:51 AM
 To: flexcoders@yahoogroups.com mailto:flexcoders%40yahoogroups.com
 Subject: Re: [flexcoders] It shouldn't be this hard.

 The first thought is:

 mx:Canvas width=100% height=100%
 mx:Image source={yourSource} horizontalCenter=0
 verticalCenter=0 / /mx:Canvas

 To scale, dunno, but maybe something like:

 mx:Canvas id=imageContainer width=100% height=100%
 mx:Image id=image
 source={yourSource}
 width={imageContainer.width  image.width ?
 imageContainer.width : image.width}
 height={imageContainer.height  image.height ?
 imageContainer.height : image.height}
 scaleContent=true
 horizontalCenter=0
 verticalCenter=0 /
 /mx:Canvas

 This one probably won't work, it's very dirty, however might
 give you a clue... ;)

 And the easiest way to scale, but still, not so nice from the
 point of ui (it scales both way) is just:

 mx:Image source={yourSource} scaleContent=true
 width=100% height=100% /

 Have fun,
 R.



 On 1/18/07, Russell Sprague [EMAIL PROTECTED] 
mailto:rsprague%40infusion-studios.com
 mailto:[EMAIL PROTECTED] 
mailto:rsprague%40infusion-studios.com  wrote:


 I hate the flex documentation...

 All I want to do is dynamically center an image on my stage.

 I have a VDividedBox with an image in the top, and text
 in the bottom.
 I loading in images by setting the source of an image
 tag(probably not
 the best way to do it, but again I hate the Flex docs...).
 So when the image loads I am trying to set it to center
 in the upper
 pane of the vdividedbox, but all my attemps have failed.

 It would be nice to also resize the image as the
 divideBar is dragged,
 but only to the original size of the image, then it
 just centers.

 Thanks
 Russ









 




Re: [flexcoders] It shouldn't be this hard.

2007-01-18 Thread Russell Sprague

Here is the code for the image component

mx:Canvas xmlns:mx=http://www.adobe.com/2006/mxml;
   mx:Metadata
   [Event(name=imageLoaded, type=events.ImageLoaded)]
   /mx:Metadata
   mx:Script
   ![CDATA[
   import events.ImageLoaded;
   import flash.events.Event;
   [Bindable]
   private var imgsrc:String;
  
   public function loadImage(val:String):void{

   imgsrc = assets/images/+val;
   }
   private function imgLoaded(e:Event):void{
   trace(w +e.target.width);
   var ed:Object = new Object();
   ed.ow = e.target.width;
   ed.oh = e.target.height;
   var eventUpdateObj:ImageLoaded = new ImageLoaded(ed, 
imageLoaded);

   dispatchEvent(eventUpdateObj);
   }
   ]]
   /mx:Script
   mx:Image id=bImage source={imgsrc} complete=imgLoaded(event) 
width=100% height=100% resize=true/

/mx:Canvas

here is the code in the vDividedBox that holds the Image

mx:VDividedBox xmlns:mx=http://www.adobe.com/2006/mxml; 
xmlns:is=components.* paddingTop=1 initialize=init() 
dividerPress=dPress() dividerRelease=dRelease() 
updateComplete=changeSize(event) liveDragging=true

mx:Script
   ![CDATA[
   import events.ImageLoaded;
   import mx.events.DividerEvent;
   private var dividerY:Number;
   private var cHeight:Number;
   [Bindable]
   private var iUrl:String = assets/images/L1t1_1.jpg;
   [Bindable]
   private var txt:String = This is some text that is in the text 
block of the body of the frame work.brIt is suppose to wrap. but I 
need enough text.brIt need more.brand more.brand more.brand 
more.brand more.brand more.brand more.brand more.;

   private function init():void{
   dividerY = this.getChildAt(1).height;
   //bHolder.loadPage(http://www.infusion-studios.com;);
   iHolder.loadImage(L1t1_1.jpg);
   }
   private function toggleTxt(event:Event):void{
   if(event.target.label == Close){
   dividerY = this.getChildAt(1).height
   this.moveDivider(0,this.getChildAt(1).height-20);
   event.target.label = Open;
   }else{
   this.moveDivider(0,-dividerY);
   event.target.label = Close;
   }
   }
   private function dPress():void{
   bHolder.hideBrowser();
   }
   private function dRelease():void{
   if(this.getChildAt(1).height  22){
   trace(cHeight +this.getChildAt(1).height);
   dividerY = 200;
   toggle.label = Open;
   }else{
   toggle.label = Close;
   }
   bHolder.showBrowser();
   }
   private function changeSize(event:Event):void{
   bHolder.setBrowser();
   }
   private function imageLoaded(event:ImageLoaded):void{
   trace(imageLoaded +this.width/2);
   iHolder.x = this.width/2-topPane.width/2
   }
   ]]
/mx:Script
mx:Canvas id=topPane label=Canvas 1 width=100% height=100% 
verticalScrollPolicy=off horizontalScrollPolicy=off

is:BrowseHolder id=bHolder/
is:ImageHolder id=iHolder width=100% height=100% 
imageLoaded=imageLoaded(event)/

/mx:Canvas
mx:Canvas id=txtC label=Canvas 2 width=100% height=100% 
verticalScrollPolicy=off horizontalScrollPolicy=off minHeight=20
mx:VBox id=textBlock width=100% height=100% 
verticalGap=0 
   mx:HBox id=bar width=100% height=20 
backgroundImage=assets/images/barBg.jpg backgroundSize=100% 
horizontalGap=0

   mx:Image source=assets/images/barEnd.jpg/
   mx:Spacer width=100%/
   mx:LinkButton id=toggle height=17 label=Close 
click=toggleTxt(event)/

   /mx:HBox
   mx:TextArea width=100% height=100% htmlText={txt} 
borderStyle=none verticalScrollPolicy=auto/

   /mx:VBox
/mx:Canvas
/mx:VDividedBox

So I am calling the imageLoaded function when the image completes 
loading in the component.  I figured that is were would need to set the x,y
also since the image scales to fit in the pane, I would need that size, 
not the size of the image itself.


Russ


Rich Tretola wrote:


Please post the code that you are using.

Rich


On 1/17/07, *Russell Sprague* [EMAIL PROTECTED] 
mailto:[EMAIL PROTECTED] wrote:


I hate the flex documentation...

All I want to do is dynamically center an image on my stage.

I have a VDividedBox with an image in the top, and text in the bottom.
I loading in images by setting the source of an image tag(probably
not
the best way to do it, but again I hate the Flex docs...).
So when the image loads I am trying to set it to center in the upper
pane of the vdividedbox, but all my attemps have failed.

It would be nice to also resize the image as the divideBar is
dragged,
but only to the original size of the image, then it just centers.

Thanks
Russ





Re: [flexcoders] It shouldn't be this hard.

2007-01-18 Thread Shannon Hicks
You could always set the x/y by hand when you load the image. Something 
like this:


loadImage():void {
   image.source = mynewimage.jpg
   callLater(centerImage);
}

centerImage():void {
   image.x = (wrapper.width / 2) - (image.width / 2);
   image.y = (wrapper.height/ 2) - (image.height/ 2);
}

Shan

Russell Sprague wrote:


@Matt
yea I don't really hate the docs, I was just a little frustrated, 
because most of the examples are Actionscript examples, and if I am 
looking for an example of how to do something in mxml, I don't know 
enough to translate the AS to mxml.


@roman
I tried the horizontal and verticalCenter, and it didn't work
I think part of the problem is there is nothing in the component until 
I load the image, so there is nothing to measure to.


Russ
Matt Horn wrote:


 I hate the flex documentation...

Also, if there are specific problems with the documentation, please let
the doc team know by either posting to this list, adding a comment to
livedocs, or filing a bug at http://www.adobe.com/go/wish. 
http://www.adobe.com/go/wish. Thanks,


matt horn
flex docs

 -Original Message-
 From: flexcoders@yahoogroups.com mailto:flexcoders%40yahoogroups.com
 [mailto:flexcoders@yahoogroups.com 
mailto:flexcoders%40yahoogroups.com] On Behalf Of Roman Protsiuk

 Sent: Thursday, January 18, 2007 7:51 AM
 To: flexcoders@yahoogroups.com mailto:flexcoders%40yahoogroups.com
 Subject: Re: [flexcoders] It shouldn't be this hard.

 The first thought is:

 mx:Canvas width=100% height=100%
 mx:Image source={yourSource} horizontalCenter=0
 verticalCenter=0 / /mx:Canvas

 To scale, dunno, but maybe something like:

 mx:Canvas id=imageContainer width=100% height=100%
 mx:Image id=image
 source={yourSource}
 width={imageContainer.width  image.width ?
 imageContainer.width : image.width}
 height={imageContainer.height  image.height ?
 imageContainer.height : image.height}
 scaleContent=true
 horizontalCenter=0
 verticalCenter=0 /
 /mx:Canvas

 This one probably won't work, it's very dirty, however might
 give you a clue... ;)

 And the easiest way to scale, but still, not so nice from the
 point of ui (it scales both way) is just:

 mx:Image source={yourSource} scaleContent=true
 width=100% height=100% /

 Have fun,
 R.



 On 1/18/07, Russell Sprague [EMAIL PROTECTED] 
mailto:rsprague%40infusion-studios.com
 mailto:[EMAIL PROTECTED] 
mailto:rsprague%40infusion-studios.com  wrote:


 I hate the flex documentation...

 All I want to do is dynamically center an image on my stage.

 I have a VDividedBox with an image in the top, and text
 in the bottom.
 I loading in images by setting the source of an image
 tag(probably not
 the best way to do it, but again I hate the Flex docs...).
 So when the image loads I am trying to set it to center
 in the upper
 pane of the vdividedbox, but all my attemps have failed.

 It would be nice to also resize the image as the
 divideBar is dragged,
 but only to the original size of the image, then it
 just centers.

 Thanks
 Russ











 




Re: [flexcoders] It shouldn't be this hard.

2007-01-18 Thread Russell Sprague

well that is what I thought, but I couldn't get it to work.

Shannon Hicks wrote:


You could always set the x/y by hand when you load the image. 
Something like this:


loadImage():void {
image.source = mynewimage.jpg
callLater(centerImage);
}

centerImage():void {
image.x = (wrapper.width / 2) - (image.width / 2);
image.y = (wrapper.height/ 2) - (image.height/ 2);
}

Shan

Russell Sprague wrote:


@Matt
yea I don't really hate the docs, I was just a little frustrated, 
because most of the examples are Actionscript examples, and if I am 
looking for an example of how to do something in mxml, I don't know 
enough to translate the AS to mxml.


@roman
I tried the horizontal and verticalCenter, and it didn't work
I think part of the problem is there is nothing in the component 
until I load the image, so there is nothing to measure to.


Russ
Matt Horn wrote:


 I hate the flex documentation...

Also, if there are specific problems with the documentation, please let
the doc team know by either posting to this list, adding a comment to
livedocs, or filing a bug at http://www.adobe.com/go/wish. 
http://www.adobe.com/go/wish. Thanks,


matt horn
flex docs

 -Original Message-
 From: flexcoders@yahoogroups.com 
mailto:flexcoders%40yahoogroups.com
 [mailto:flexcoders@yahoogroups.com 
mailto:flexcoders%40yahoogroups.com] On Behalf Of Roman Protsiuk

 Sent: Thursday, January 18, 2007 7:51 AM
 To: flexcoders@yahoogroups.com mailto:flexcoders%40yahoogroups.com
 Subject: Re: [flexcoders] It shouldn't be this hard.

 The first thought is:

 mx:Canvas width=100% height=100%
 mx:Image source={yourSource} horizontalCenter=0
 verticalCenter=0 / /mx:Canvas

 To scale, dunno, but maybe something like:

 mx:Canvas id=imageContainer width=100% height=100%
 mx:Image id=image
 source={yourSource}
 width={imageContainer.width  image.width ?
 imageContainer.width : image.width}
 height={imageContainer.height  image.height ?
 imageContainer.height : image.height}
 scaleContent=true
 horizontalCenter=0
 verticalCenter=0 /
 /mx:Canvas

 This one probably won't work, it's very dirty, however might
 give you a clue... ;)

 And the easiest way to scale, but still, not so nice from the
 point of ui (it scales both way) is just:

 mx:Image source={yourSource} scaleContent=true
 width=100% height=100% /

 Have fun,
 R.



 On 1/18/07, Russell Sprague [EMAIL PROTECTED] 
mailto:rsprague%40infusion-studios.com
 mailto:[EMAIL PROTECTED] 
mailto:rsprague%40infusion-studios.com  wrote:


 I hate the flex documentation...

 All I want to do is dynamically center an image on my stage.

 I have a VDividedBox with an image in the top, and text
 in the bottom.
 I loading in images by setting the source of an image
 tag(probably not
 the best way to do it, but again I hate the Flex docs...).
 So when the image loads I am trying to set it to center
 in the upper
 pane of the vdividedbox, but all my attemps have failed.

 It would be nice to also resize the image as the
 divideBar is dragged,
 but only to the original size of the image, then it
 just centers.

 Thanks
 Russ













 




Re: [flexcoders] It shouldn't be this hard.

2007-01-17 Thread Rich Tretola

Please post the code that you are using.

Rich


On 1/17/07, Russell Sprague [EMAIL PROTECTED] wrote:


  I hate the flex documentation...

All I want to do is dynamically center an image on my stage.

I have a VDividedBox with an image in the top, and text in the bottom.
I loading in images by setting the source of an image tag(probably not
the best way to do it, but again I hate the Flex docs...).
So when the image loads I am trying to set it to center in the upper
pane of the vdividedbox, but all my attemps have failed.

It would be nice to also resize the image as the divideBar is dragged,
but only to the original size of the image, then it just centers.

Thanks
Russ

 





--
Rich Tretola
mx:EverythingFlex/
http://www.EverythingFlex.com