I've created a custom Effect called EndEffect that when played will call
the end() method on the target effect sequence.
I've tested this code in both the Effect.initInstance() call of the Effect
and the EffectInstance.play() method:
/**
* @private
*/
override
Not sure, but sounds like a scope chain is being stored in the .end() call.
On 5/15/12 5:36 AM, dorkiedorkfromdorkt...@gmail.com
dorkiedorkfromdorkt...@gmail.com wrote:
I've created a custom Effect called EndEffect that when played will call the
end() method on the target effect
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