--- In flexcoders@yahoogroups.com, Clark Stevenson <a.scots...@...> wrote:
>
> Hey guys.
> 
> Say your familiar with Flash document Class..... Flash Develop or Flex
> actionscript projects in that your not so familiar with MXML.
> 
> You take this class
> 
> package
> {
>      public class MyGraphic extends Sprite
>      {
> 
>           private var customSprite:Sprite;
> 
>           public function MyGraphic()
>           {
>                   super();
>           }
> 
>      }
> }
> 
> 
> 
> Ok heres the issue. If i start a new Flex Project because i want to combine
> either an existing complex project or branch my application out to pure AS3
> yet i want to retain the functionality of MXML for a form or a games room
> etc.
> 
> How can i do this?
> 
> I remember last time i tried it was awkward.  MyGraphic needed to extend
> UIComponent but then it got awkward because customSprite needed to also be a
> UIComponent so i never found a way to combine them. Likewise, i read about a
> rather obscure addRawChild() method but it seemed like a hack or frowned
> apon.
> 
> That has something to do with the display list?
> 
> Is there any sources which i can read that deal with AS3 OOP TO Flex MXML

Check out
http://guyinthechair.com/?p=164
http://jacwright.com/blog/320/introducing-reflex/

HTH;

Amy
> instead of treating you like you dont know what actionscript 3.0 is and
> concentrating on MXML only?  I cannot find the relationship or common
> functionality between the 2 different approaches. If i go with MXML im stuck
> in modular <tags> with supporting actionscript, or if go with only AS3 i
> have no access to the framework.
> 
> Cheers.
> 
> Clark.
>


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