If you are using a custom item renderer why aren't you just adding
the context menu to the item renderer?
As a note if you are extending one of the default item renderers
they have the mouse disabled in the constructor so this needs to be
fixed.
--- In flexcoders@yahoogroups.com, tsiesser
Wow - images are not mouse targets. Okay, that's going to be
challenging - because I was actually planning on some special actions
to occur when the user clicked on the corners of the image. So maybe
the transparent sprite will be the key? I'll try it...
Thanks!
--Tracey
--- In
It occurred to me to try adding the context menu to the item renderer,
but I wasn't sure what would happen to the blank areas of the
TileList, like if there aren't enough data items to fill the entire
space... does the list get item renderers with data=null, or are there
only renderers where
areas of a renderer into separate
targets.
From: flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED] On
Behalf Of tsiesser
Sent: Saturday, June 02, 2007 9:32 AM
To: flexcoders@yahoogroups.com
Subject: [flexcoders] Re: Context menu mouseTarget vs. itemRenderer
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