Hey... HaXe compiles to CPP... all you need is just to compile it to flash
and CPP, that's it... well, almost, flash memory uses big endians, so you
may want to remove the flipping of the first and third bytes in decode
function, and, of course, don't use Memory.select() when compiling to CPP
(that
Turns out that modpbase64 doesn't like the line breaks (not sure yet if it is a
configuration issue). Anyhow, I can disable line breaks with the encoder and
be good to go.
--- In flexcoders@yahoogroups.com, Oleg Sivokon wrote:
>
> Adobe encoder can conditionally ad linebreaks, that is all the
I must have slept through that class. So, if it is really simple, can you
provide some assistance with an example that works with Flex Base64encoder (in
C/C++)? I've tried a number of libraries (including modpbase64 -- used by
Google Chrome and Google Gears), and can only get decoding of text
Would it not be better if you kept your snide comments to yourself? Seriously,
get over yourself. I only posted to flexcoders after extensive trial and
error. If it was the simple (for me), I'd have done it already.
--- In flexcoders@yahoogroups.com, Tom Chiverton wrote:
>
> On Tuesday 06 Ju
I'm not concerned so much with the speed of encoding on the client side as much
as correctness. So, unless the SDK Base64encoder is faulty, I'd like to stick
with it. My real concern is how to properly decode the base64 string it
produces on the server. I've tried a number of C/C++ libraries
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