[flexcoders] Re: Extending UIComponent memory issues.

2008-10-17 Thread flexaustin
Michael, I have tried using Flexsprite but throws errors about needing to implementing IUIcomponent. Did I miss something and give up to early? --- In flexcoders@yahoogroups.com, Michael Schmalle [EMAIL PROTECTED] wrote: Doug, Jason, Since I am a self-centered person that doesn't like to be

Re: [flexcoders] Re: Extending UIComponent memory issues.

2008-10-17 Thread Michael Schmalle
Jason, What I suggested is probably a bit to complex for what you need. It's kind of a reimplementation of what you are doing. 1. Subclass UIComponent to make your container. 2. Create the layout algorithm in that component. 3. Create a subclass of FlexSprite that is your loader component. 4. Add

[flexcoders] Re: Extending UIComponent memory issues.

2008-10-17 Thread flexaustin
Well my container is about 4 classes deep. What I am focused on now is the CarouselImage class as each carousel comp contains up to 8 of these and their can be 2000 carousel components...see my delim? I know at best it will be next to impossible to use but it has to be done. I tried converting

Re: [flexcoders] Re: Extending UIComponent memory issues.

2008-10-16 Thread Michael Schmalle
Doug, Jason, Since I am a self-centered person that doesn't like to be misunderstood, ;-), I could have brought up the 4000 object issue. In previous threads with Jason, he said this was a requirement from the higher order. So I left it where it was, 4000 objects. As far as the IUIComponent

[flexcoders] Re: Extending UIComponent memory issues.

2008-10-15 Thread flexaustin
Doug, what would you go with? Sprite? I thought sprite, but you need to implement all the IUIComponent stuff or use composition correct? Wouldn't composition reduce the benefits gained by using Sprite? Doug, if you message me and I can tell you where to see the component. jason (underscore)