Blender to flash! http://gotoandlearn.com/play?id=106
--- In flexcoders@yahoogroups.com, MIchael madm...@... wrote:
Hi,
Is there a tutorial that shows a good workflow for exporting a maya model and
importing it as a 3d movie clip in flash 10?
thanks,
Michael
This is for papervison3d. As far as I can tell I should not need that. Flash
10 has 3d built in.
Is there a process that mimics the papervision3d process but for flash 10?
--- In flexcoders@yahoogroups.com, cuttenv cutt...@... wrote:
Blender to flash! http://gotoandlearn.com/play?id=106
I don't want to use papervision. I want to use the 3d engine built into flash
10.
--- In flexcoders@yahoogroups.com, Paul Andrews p...@... wrote:
On 06/04/2010 21:23, MIchael wrote:
Hi,
Is there a tutorial that shows a good workflow for exporting a maya model
and importing it as a 3d
On 06/04/2010 22:51, MIchael wrote:
I don't want to use papervision. I want to use the 3d engine built into flash
10.
You misunderstand. Flash 10 doesn't have a built in 3D engine. It
supports 3D manipulation of planes - that's all.
Paul
--- In flexcoders@yahoogroups.com, Paul
My understanding is that is exactly what papervision3d does as well. How does
papervision3d differ?
--- In flexcoders@yahoogroups.com, Paul Andrews p...@... wrote:
On 06/04/2010 22:51, MIchael wrote:
I don't want to use papervision. I want to use the 3d engine built into
flash 10.
On 06/04/2010 23:22, MIchael wrote:
My understanding is that is exactly what papervision3d does as well. How
does papervision3d differ?
At a very basic level 3D support is reduced to planes/triangles in 3D
systems, but systems like papervision have the notion of cameras,
lighting and
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