[flexcoders] Re: maya to flash 10

2010-04-06 Thread cuttenv
Blender to flash! http://gotoandlearn.com/play?id=106 --- In flexcoders@yahoogroups.com, MIchael madm...@... wrote: Hi, Is there a tutorial that shows a good workflow for exporting a maya model and importing it as a 3d movie clip in flash 10? thanks, Michael

[flexcoders] Re: maya to flash 10

2010-04-06 Thread MIchael
This is for papervison3d. As far as I can tell I should not need that. Flash 10 has 3d built in. Is there a process that mimics the papervision3d process but for flash 10? --- In flexcoders@yahoogroups.com, cuttenv cutt...@... wrote: Blender to flash! http://gotoandlearn.com/play?id=106

[flexcoders] Re: maya to flash 10

2010-04-06 Thread MIchael
I don't want to use papervision. I want to use the 3d engine built into flash 10. --- In flexcoders@yahoogroups.com, Paul Andrews p...@... wrote: On 06/04/2010 21:23, MIchael wrote: Hi, Is there a tutorial that shows a good workflow for exporting a maya model and importing it as a 3d

Re: [flexcoders] Re: maya to flash 10

2010-04-06 Thread Paul Andrews
On 06/04/2010 22:51, MIchael wrote: I don't want to use papervision. I want to use the 3d engine built into flash 10. You misunderstand. Flash 10 doesn't have a built in 3D engine. It supports 3D manipulation of planes - that's all. Paul --- In flexcoders@yahoogroups.com, Paul

[flexcoders] Re: maya to flash 10

2010-04-06 Thread MIchael
My understanding is that is exactly what papervision3d does as well. How does papervision3d differ? --- In flexcoders@yahoogroups.com, Paul Andrews p...@... wrote: On 06/04/2010 22:51, MIchael wrote: I don't want to use papervision. I want to use the 3d engine built into flash 10.

Re: [flexcoders] Re: maya to flash 10

2010-04-06 Thread Paul Andrews
On 06/04/2010 23:22, MIchael wrote: My understanding is that is exactly what papervision3d does as well. How does papervision3d differ? At a very basic level 3D support is reduced to planes/triangles in 3D systems, but systems like papervision have the notion of cameras, lighting and