[flexcoders] Re: z property in mx.core.UIComponent

2008-10-21 Thread fotis.chatzinikos
Hello geng, i have seen the link thanks. Interesting staff, and Flash 10 supports peer-to-peer connections as well this makes me think multiplayer games and other cool staff such as audio/video (via webcam) player collaboration and anything else you might think. --- In

[flexcoders] Re: z property in mx.core.UIComponent

2008-10-20 Thread gwangdesign
It's even better now. You can check out them here: http://livedocs.adobe.com/flex/gumbo/langref/flash/display/DisplayObject.html#propertySummary It's odd that transformX/Y/Z are not showing up although they *are* members of UIComponent in gumbo... Anyone from Adobe? --- In

[flexcoders] Re: z property in mx.core.UIComponent

2008-10-20 Thread gwangdesign
Hi fotis, You can see what z mean very clearly in the docs example (look for property z)in which two ellipses are moving on screen because of their z properties changing. best, geng --- In flexcoders@yahoogroups.com, gwangdesign [EMAIL PROTECTED] wrote: It's even better now. You can check

[flexcoders] Re: z property in mx.core.UIComponent

2008-10-20 Thread gwangdesign
Hi fotis, In the docs example for property z two ellipses are moving on screen because of their z properties changing. best, geng --- In flexcoders@yahoogroups.com, gwangdesign [EMAIL PROTECTED] wrote: It's even better now. You can check out them here:

[flexcoders] Re: z property in mx.core.UIComponent

2008-10-19 Thread gwangdesign
I think I found the answer myself:) Here: http://help.adobe.com/en_US/AS3LCR/Flash_10.0/flash/display/DisplayObject.html --- In flexcoders@yahoogroups.com, gwangdesign [EMAIL PROTECTED] wrote: I was trying to set z property for a Button and expected to see it either get bigger or smaller. But

[flexcoders] Re: z property in mx.core.UIComponent

2008-10-19 Thread fotis.chatzinikos
Not sure, but did you try to put two objects (ie buttons) in an semi- overlapping area and change their z to see if they switch between them? in 2d systems z (z-order) is the 'hight' of the object on the 2d screen...ie which object hides what... Check and let us know ;-) --- In