i'm changing an mx:Image's source via load(). i'm also adding a couple of TextFields to the Image via addChildAt() after the new image is loaded via a Complete event. other shapes/sprites can also be added via user interaction.
i need to selectively remove some of the Image's children & maintain the newly loaded image at 0 child so stuff can continue to be drawn over it. however beyond the initial image load, the new image isn't always the 0th child, so i'm having a tough time not removing it as i step thru the children (even though i'm adding the children at a specific index always >0). tried checking children names (the new image is always "FlexLoaderXXX" where XXX is some number) but i guess i'm missing something as it seems to not work consistently. i suspect it's my sequential way of thinking.... is there some way to control the index where the new image is loaded so it's always 0? i don't get how to accomplish this via the way i'm now loading the new image: "theImage.load(newImageSource);" or is there a better method to handle this? thanks. -- Flexcoders Mailing List FAQ: http://groups.yahoo.com/group/flexcoders/files/flexcodersFAQ.txt Search Archives: http://www.mail-archive.com/flexcoders%40yahoogroups.com Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/flexcoders/ <*> Your email settings: Individual Email | Traditional <*> To change settings online go to: http://groups.yahoo.com/group/flexcoders/join (Yahoo! ID required) <*> To change settings via email: mailto:[EMAIL PROTECTED] mailto:[EMAIL PROTECTED] <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/