RE: [flexcoders] movie clip/sprite instances and items in repeaters

2007-01-22 Thread Merrill, Jason
Thanks Jesse (miss seeing you around Flashcoders and Flashnewbies BTW)
 
So it sound like perhaps wrapping this up into a component which loads
the image and then applys the Reflection effect is the way to go huh?  I
think I have that close to working...
 

Jason Merrill 
Bank of America
Learning  Organizational Effectiveness 
  
  
  
  
  

 




From: flexcoders@yahoogroups.com
[mailto:[EMAIL PROTECTED] On Behalf Of JesterXL
Sent: Thursday, January 18, 2007 12:20 AM
To: flexcoders@yahoogroups.com
Subject: Re: [flexcoders] movie clip/sprite instances and items
in repeaters




Answering your last question first.  MovieClips and Sprites are
not allowed willy nilly in Flex.  The Flex framework allows UIComponents
only.  If you control the UIComponent, you are welcome to put what you
want in it.  Otherwise, you'll get an exception if you try to put a
Sprite or MovieClip inside a Canvas for example.  So, you don't access
MovieClip's and sprites that are in MXML.  AS3 allows only certain
access to certain things; this isn't the benevolent AS2 / AS1 of yore
that had no rules.

The Image class extends SWFLoader, and SWFLoader does some nice
abstraction of stuff that's loaded in it.

So, image.content could be:
- a loader
- an internal class
- a loaded asset (SWF, JPG, etc.)

If it's a Loader, you'd go:

image.content.content, and cast that to what it is; in your
case, I think Bitmap.

The only time Image.content isn't a loader is if you pass it a
class name (usually).

On Jan 17, 2007, at 5:09 PM, Merrill, Jason wrote:




Been trying to post this all day, but no luck.

How do I access the sprite/movieClip instance (not sure which it
is, since this is in the image class) of an image loaded into image tag
and then pass that to an actionscript method?




Basically, I have a repeater that loads dynamic images (based on
XML data) into an mx:Image tag. That works fine. I also have a
Reflection class (currently porting it from AS 2.0 to 3.0) which applys
a reflection effect to a movie clip's bitmap data, which also works fine
in plain old Flash. However in Flex, I know how to import the class, but
not how to tie the rendering of the different dynamic images in my MXML
with the Reflection class. I read the help docs on mx.controls.image,
and it seems like the image might be loaded into a sprite instance, but
how to I send that sprite instance to my actionscript method right after
the image loads?




Any ideas? Also, in general, how to do you access sprites or
movie clips on the stage created with MXML from Actionscript?

 

Jason Merrill 
Bank of America
Learning  Organizational Effectiveness 
  
  
  
 







 



[flexcoders] movie clip/sprite instances and items in repeaters

2007-01-17 Thread Merrill, Jason
Been trying to post this all day, but no luck. 

How do I access the sprite/movieClip instance (not sure which it is,
since this is in the image class) of an image loaded into image tag and
then pass that to an actionscript method?

Basically, I have a repeater that loads dynamic images (based on XML
data) into an mx:Image tag. That works fine. I also have a Reflection
class (currently porting it from AS 2.0 to 3.0) which applys a
reflection effect to a movie clip's bitmap data, which also works fine
in plain old Flash. However in Flex, I know how to import the class, but
not how to tie the rendering of the different dynamic images in my MXML
with the Reflection class. I read the help docs on mx.controls.image,
and it seems like the image might be loaded into a sprite instance, but
how to I send that sprite instance to my actionscript method right after
the image loads? 

Any ideas? Also, in general, how to do you access sprites or movie clips
on the stage created with MXML from Actionscript? 

 

Jason Merrill 
Bank of America
Learning  Organizational Effectiveness 
  
  
  
  



Re: [flexcoders] movie clip/sprite instances and items in repeaters

2007-01-17 Thread JesterXL
Answering your last question first.  MovieClips and Sprites are not  
allowed willy nilly in Flex.  The Flex framework allows UIComponents  
only.  If you control the UIComponent, you are welcome to put what  
you want in it.  Otherwise, you'll get an exception if you try to put  
a Sprite or MovieClip inside a Canvas for example.  So, you don't  
access MovieClip's and sprites that are in MXML.  AS3 allows only  
certain access to certain things; this isn't the benevolent AS2 / AS1  
of yore that had no rules.


The Image class extends SWFLoader, and SWFLoader does some nice  
abstraction of stuff that's loaded in it.


So, image.content could be:
- a loader
- an internal class
- a loaded asset (SWF, JPG, etc.)

If it's a Loader, you'd go:

image.content.content, and cast that to what it is; in your case, I  
think Bitmap.


The only time Image.content isn't a loader is if you pass it a class  
name (usually).


On Jan 17, 2007, at 5:09 PM, Merrill, Jason wrote:


Been trying to post this all day, but no luck.

How do I access the sprite/movieClip instance (not sure which it is,  
since this is in the image class) of an image loaded into image tag  
and then pass that to an actionscript method?



Basically, I have a repeater that loads dynamic images (based on XML  
data) into an mx:Image tag. That works fine. I also have a  
Reflection class (currently porting it from AS 2.0 to 3.0) which  
applys a reflection effect to a movie clip's bitmap data, which also  
works fine in plain old Flash. However in Flex, I know how to import  
the class, but not how to tie the rendering of the different dynamic  
images in my MXML with the Reflection class. I read the help docs on  
mx.controls.image, and it seems like the image might be loaded into a  
sprite instance, but how to I send that sprite instance to my  
actionscript method right after the image loads?



Any ideas? Also, in general, how to do you access sprites or movie  
clips on the stage created with MXML from Actionscript?



Jason Merrill
Bank of America
Learning  Organizational Effectiveness