So in my app I am using the senocular transformtool so that a user can rotate, 
scale, skew a sprite object by applying a matrix transformation to it.

I need to allow the user to undo this. How would I go about undoing this? I 
tried to just invert() the altered matrix that gets applied to the sprite 
object, but when I do that sprite ends up off screen in some other location and 
the none of he rotation or scaled stuff is undone.

I also tried to invert() and the concate the inverted matrix with the the 
current matrix of the sprite, but that didn't work either?

Any suggestions?

J

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