PROTECTED]ups.comSent: Wednesday, 11 October, 2006 7:45:20 PMSubject: Re: [flexcoders] Re: sprites in MXML
I think one of us is confused, but I think it's me. In any event, I can't find a way to add a sprite using pure mxml, but until someone shows us what we're missing, the actionscript
Of Daniel
FreimanSent: Tuesday, October 10, 2006 10:01 AMTo:
flexcoders@yahoogroups.comSubject: Re: [flexcoders] Re: sprites in
MXML
Containers require all children to be a UIComponent (or maybe it's
implement IUIComponent). I think all other objects that can have
children requir
was a great help
Thanks and Regards
fl
- Original Message From: Daniel Freiman [EMAIL PROTECTED]To: flexcoders@yahoogroups.comSent: Wednesday, 11 October, 2006 7:45:20 PMSubject: Re: [flexcoders] Re: sprites in MXML
I think one of us is confused, but I think it's me. In any event, I can't
I think one of us is confused, but I think it's me. In any event, I can't find a way to add a sprite using pure mxml, but until someone shows us what we're missing, the actionscript is pretty easy:?xml version=
1.0 encoding=utf-8?mx:Application xmlns:mx=http://www.adobe.com/2006/mxml
Containers require all children to be a UIComponent (or maybe it's implement IUIComponent). I think all other objects that can have children require chlidren to be DisplayObjects. So you can add a DisplayObject as a child to a Sprite, UIComponent, DisplayObjectContainer, etc. I mostly work with
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