Re: [flexcoders] Re: sprites in MXML

2006-10-16 Thread learner
PROTECTED]ups.comSent: Wednesday, 11 October, 2006 7:45:20 PMSubject: Re: [flexcoders] Re: sprites in MXML I think one of us is confused, but I think it's me. In any event, I can't find a way to add a sprite using pure mxml, but until someone shows us what we're missing, the actionscript

RE: [flexcoders] Re: sprites in MXML

2006-10-14 Thread flex-guitar
Of Daniel FreimanSent: Tuesday, October 10, 2006 10:01 AMTo: flexcoders@yahoogroups.comSubject: Re: [flexcoders] Re: sprites in MXML Containers require all children to be a UIComponent (or maybe it's implement IUIComponent). I think all other objects that can have children requir

Re: [flexcoders] Re: sprites in MXML

2006-10-14 Thread newLearner learner
was a great help Thanks and Regards fl - Original Message From: Daniel Freiman [EMAIL PROTECTED]To: flexcoders@yahoogroups.comSent: Wednesday, 11 October, 2006 7:45:20 PMSubject: Re: [flexcoders] Re: sprites in MXML I think one of us is confused, but I think it's me. In any event, I can't

Re: [flexcoders] Re: sprites in MXML

2006-10-11 Thread Daniel Freiman
I think one of us is confused, but I think it's me. In any event, I can't find a way to add a sprite using pure mxml, but until someone shows us what we're missing, the actionscript is pretty easy:?xml version= 1.0 encoding=utf-8?mx:Application xmlns:mx=http://www.adobe.com/2006/mxml

Re: [flexcoders] Re: sprites in MXML

2006-10-10 Thread Daniel Freiman
Containers require all children to be a UIComponent (or maybe it's implement IUIComponent). I think all other objects that can have children require chlidren to be DisplayObjects. So you can add a DisplayObject as a child to a Sprite, UIComponent, DisplayObjectContainer, etc. I mostly work with