Re: [flexcoders] another bug in tree... or am I missing something

2006-12-12 Thread Johannes Nel

use .item of the treeEvent to get the model and use selectedItem in the tree
to set according to model.
so what i am basically saying is do your iteration over the dataprovider and
code according to the data vs the view.


On 12/12/06, hank williams [EMAIL PROTECTED] wrote:


  Here's the issue.

You have a tree that has certain leaves open.

You get a selectedIndex from a tree lets say its 9. This means that
the 10th visible slot on the screen is selected, regardless of what is
or isnt open. Its 10 rows from the top of the screen.

Then, you put that captured selectedIndex back. Its 9.

But now the 9 seem not to mean the 10th row, but the 10th item at the
top level of the data structure. So if your first leaf in the tree is
open and it has 10 children, you will be selecting the 20th row on the
screen.

In other words, reading a selectedIndex seems to be different from
setting a selectedIndex. This is interesting also because it is very
similar to my issue yesterday about the openItems being different when
you read it than when you set it.

It appears to me there are a bunch of issues in the tree control
related to the fact that it is a heirarchical object being mapped to a
flat underlying list structure. Another similar issue is that the
iterators do not iterate over all the items in the tree, just the ones
at the top level. An iterator that doesnt iterate over all the objects
in the list doesnt seem to me to be very useful.

I think all of this exposes some problems with the conceptual
underpinnings of the tree object. I would love to hear if others have
had similar issues.

Hank
 





--
j:pn
http://www.lennel.org


Re: [flexcoders] another bug in tree... or am I missing something

2006-12-12 Thread Michael Schmalle

Hi,

I think you should take a look at the;

import mx.controls.treeClasses.HierarchicalViewCursor;
import mx.controls.treeClasses.HierarchicalCollectionView;

classes

I don't think the 'underpinnings' are incorrect. It's just conceptually
there are differences that present themselves in that collection view.

As far as your problem, I haven't run into that.

As far as your 'issue' about the openItems;

I think you are looking at it backwards. You are thinking open items means
closed items as well.

I don't see anything wrong in getting a list of open items and taking 'out'
the items you don't want open. THus creating closed items.

The point of the openItems is to collect a list and use it with their
collection view. There is nothing in the model that says 'isOpen'. So you
have to bend the way you think and say, I have these open items now, I am
taking items out of the open items, now these items are closed.

Peace, Mike

On 12/12/06, hank williams [EMAIL PROTECTED] wrote:


  Here's the issue.

You have a tree that has certain leaves open.

You get a selectedIndex from a tree lets say its 9. This means that
the 10th visible slot on the screen is selected, regardless of what is
or isnt open. Its 10 rows from the top of the screen.

Then, you put that captured selectedIndex back. Its 9.

But now the 9 seem not to mean the 10th row, but the 10th item at the
top level of the data structure. So if your first leaf in the tree is
open and it has 10 children, you will be selecting the 20th row on the
screen.

In other words, reading a selectedIndex seems to be different from
setting a selectedIndex. This is interesting also because it is very
similar to my issue yesterday about the openItems being different when
you read it than when you set it.

It appears to me there are a bunch of issues in the tree control
related to the fact that it is a heirarchical object being mapped to a
flat underlying list structure. Another similar issue is that the
iterators do not iterate over all the items in the tree, just the ones
at the top level. An iterator that doesnt iterate over all the objects
in the list doesnt seem to me to be very useful.

I think all of this exposes some problems with the conceptual
underpinnings of the tree object. I would love to hear if others have
had similar issues.

Hank
 





--
Teoti Graphix
http://www.teotigraphix.com

Blog - Flex2Components
http://www.flex2components.com

You can find more by solving the problem then by 'asking the question'.


Re: [flexcoders] another bug in tree... or am I missing something

2006-12-12 Thread hank williams

I dont quite understand. I am trying to set the selectedItem in the tree
control. There is no concept of selection in the dataprovider so I dont know
how I could set the set a selected item in the data vs the view. Selection
is a view only concept.

Hank

On 12/12/06, Johannes Nel [EMAIL PROTECTED] wrote:


use .item of the treeEvent to get the model and use selectedItem in the
tree to set according to model.
so what i am basically saying is do your iteration over the dataprovider
and code according to the data vs the view.


On 12/12/06, hank williams [EMAIL PROTECTED] wrote:

   Here's the issue.

 You have a tree that has certain leaves open.

 You get a selectedIndex from a tree lets say its 9. This means that
 the 10th visible slot on the screen is selected, regardless of what is
 or isnt open. Its 10 rows from the top of the screen.

 Then, you put that captured selectedIndex back. Its 9.

 But now the 9 seem not to mean the 10th row, but the 10th item at the
 top level of the data structure. So if your first leaf in the tree is
 open and it has 10 children, you will be selecting the 20th row on the
 screen.

 In other words, reading a selectedIndex seems to be different from
 setting a selectedIndex. This is interesting also because it is very
 similar to my issue yesterday about the openItems being different when
 you read it than when you set it.

 It appears to me there are a bunch of issues in the tree control
 related to the fact that it is a heirarchical object being mapped to a
 flat underlying list structure. Another similar issue is that the
 iterators do not iterate over all the items in the tree, just the ones
 at the top level. An iterator that doesnt iterate over all the objects
 in the list doesnt seem to me to be very useful.

 I think all of this exposes some problems with the conceptual
 underpinnings of the tree object. I would love to hear if others have
 had similar issues.

 Hank




--
j:pn
http://www.lennel.org




Re: [flexcoders] another bug in tree... or am I missing something

2006-12-12 Thread hank williams

On 12/12/06, Michael Schmalle [EMAIL PROTECTED] wrote:


Hi,

I think you should take a look at the;

import mx.controls.treeClasses.HierarchicalViewCursor;
import mx.controls.treeClasses.HierarchicalCollectionView;

classes

I don't think the 'underpinnings' are incorrect. It's just conceptually
there are differences that present themselves in that collection view.




The underpinnings are incorrect in that if you trace the code that is
invoked when you set selectedIndex you end up in commitSelectedIndex and the
iterator and specifically the cursor that is used is not a
HierarchicalViewCursor, but a flat view cursor that in no way acknowledges
the hierarchical structure of the tree. I have just single stepped through
the code and it is clear that at least the selectedIndex setter has no idea
that it is a hierarchical tree as opposed to a list.

As far as your problem, I haven't run into that.




To bad. It would be helpful to hear from someone who knows what the deal is
with this. Its quite frustrating.


As far as your 'issue' about the openItems;


I think you are looking at it backwards. You are thinking open items means
closed items as well.




No, my 'issue' is not be cause I am looking at it backwards. I am looking at
it the only logical way to look at it. OpenItems is not a method, it is a
property. Properties reflect state. This means that openItems should be a
list of all and *only* open items. And since it is a property that can be
read and written we should be able to set the list of which items are open
and which are closed. If they intended to make it work such that setting
openItems just adds to a list of open items then they should have made it a
function and not property.

I don't see anything wrong in getting a list of open items and taking 'out'

the items you don't want open. THus creating closed items.




There is nothing wrong with this if openItems is a function and not a
read/write property. As a read/write property this is poor design.

The point of the openItems is to collect a list and use it with their

collection view. There is nothing in the model that says 'isOpen'. So you
have to bend the way you think and say, I have these open items now, I am
taking items out of the open items, now these items are closed.



Again, this may be how they were thinking when they designed it. But if so,
first it should be documented, and second it should be a function.

Regards,
Hank


Re: [flexcoders] another bug in tree... or am I missing something

2006-12-12 Thread hank williams
By the way, again, just to be clear, the selectedIndex setter seems to
inherit from ListBase.as instead of from something in the tree family.

Regards,
Hank

On 12/12/06, hank williams [EMAIL PROTECTED] wrote:


 On 12/12/06, Michael Schmalle [EMAIL PROTECTED] wrote:
 
  Hi,
 
  I think you should take a look at the;
 
  import mx.controls.treeClasses.HierarchicalViewCursor;
  import
 mx.controls.treeClasses.HierarchicalCollectionView;
 
  classes
 
  I don't think the 'underpinnings' are incorrect. It's just conceptually
 there are differences that present themselves in that collection view.


 The underpinnings are incorrect in that if you trace the code that is
 invoked when you set selectedIndex you end up in commitSelectedIndex and the
 iterator and specifically the cursor that is used is not a
 HierarchicalViewCursor, but a flat view cursor that in no way acknowledges
 the hierarchical structure of the tree. I have just single stepped through
 the code and it is clear that at least the selectedIndex setter has no idea
 that it is a hierarchical tree as opposed to a list.

 
  As far as your problem, I haven't run into that.

 To bad. It would be helpful to hear from someone who knows what the deal is
 with this. Its quite frustrating.

 
  As far as your 'issue' about the openItems;
 
  I think you are looking at it backwards. You are thinking open items means
 closed items as well.


 No, my 'issue' is not be cause I am looking at it backwards. I am looking at
 it the only logical way to look at it. OpenItems is not a method, it is a
 property. Properties reflect state. This means that openItems should be a
 list of all and *only* open items. And since it is a property that can be
 read and written we should be able to set the list of which items are open
 and which are closed. If they intended to make it work such that setting
 openItems just adds to a list of open items then they should have made it a
 function and not property.

 
  I don't see anything wrong in getting a list of open items and taking
 'out' the items you don't want open. THus creating closed items.


 There is nothing wrong with this if openItems is a function and not a
 read/write property. As a read/write property this is poor design.

 
  The point of the openItems is to collect a list and use it with their
 collection view. There is nothing in the model that says 'isOpen'. So you
 have to bend the way you think and say, I have these open items now, I am
 taking items out of the open items, now these items are closed.

 Again, this may be how they were thinking when they designed it. But if so,
 first it should be documented, and second it should be a function.

 Regards,
 Hank




Re: [flexcoders] another bug in tree... or am I missing something

2006-12-12 Thread Michael Schmalle

And since it is a property that can be read and written we should be able

to set the list of which items are open and which are closed.

What are you talking about here?


If they intended to make it work such that setting openItems just adds to

a list of open items then they should have made it a function and not
property.

I didn't say this;

I said, you can retrieve the list of open items, run a check on whcih you
want closed, pop them out and reset the property by setting it to the new
popped list. Which is now minus the items you want closed and they will be
closed on the next commitProperties() pass. Thus, using the property to set
a new state of opendItems.


Properties reflect state.


Yeah, and they also set state. Which in this case you are setting the new
state of openItems by taking out items of the open list that you want
closed.

Maybe were talking about two different things here.

Peace, Mike

On 12/12/06, hank williams [EMAIL PROTECTED] wrote:


  By the way, again, just to be clear, the selectedIndex setter seems to
inherit from ListBase.as instead of from something in the tree family.

Regards,
Hank

On 12/12/06, hank williams [EMAIL PROTECTED] hank777%40gmail.com
wrote:


 On 12/12/06, Michael Schmalle [EMAIL PROTECTED]teoti.graphix%40gmail.com
wrote:
 
  Hi,
 
  I think you should take a look at the;
 
  import mx.controls.treeClasses.HierarchicalViewCursor;
  import
 mx.controls.treeClasses.HierarchicalCollectionView;
 
  classes
 
  I don't think the 'underpinnings' are incorrect. It's just
conceptually
 there are differences that present themselves in that collection view.


 The underpinnings are incorrect in that if you trace the code that is
 invoked when you set selectedIndex you end up in commitSelectedIndex and
the
 iterator and specifically the cursor that is used is not a
 HierarchicalViewCursor, but a flat view cursor that in no way
acknowledges
 the hierarchical structure of the tree. I have just single stepped
through
 the code and it is clear that at least the selectedIndex setter has no
idea
 that it is a hierarchical tree as opposed to a list.

 
  As far as your problem, I haven't run into that.

 To bad. It would be helpful to hear from someone who knows what the deal
is
 with this. Its quite frustrating.

 
  As far as your 'issue' about the openItems;
 
  I think you are looking at it backwards. You are thinking open items
means
 closed items as well.


 No, my 'issue' is not be cause I am looking at it backwards. I am
looking at
 it the only logical way to look at it. OpenItems is not a method, it is
a
 property. Properties reflect state. This means that openItems should be
a
 list of all and *only* open items. And since it is a property that can
be
 read and written we should be able to set the list of which items are
open
 and which are closed. If they intended to make it work such that setting
 openItems just adds to a list of open items then they should have made
it a
 function and not property.

 
  I don't see anything wrong in getting a list of open items and taking
 'out' the items you don't want open. THus creating closed items.


 There is nothing wrong with this if openItems is a function and not a
 read/write property. As a read/write property this is poor design.

 
  The point of the openItems is to collect a list and use it with their
 collection view. There is nothing in the model that says 'isOpen'. So
you
 have to bend the way you think and say, I have these open items now, I
am
 taking items out of the open items, now these items are closed.

 Again, this may be how they were thinking when they designed it. But if
so,
 first it should be documented, and second it should be a function.

 Regards,
 Hank



 





--
Teoti Graphix
http://www.teotigraphix.com

Blog - Flex2Components
http://www.flex2components.com

You can find more by solving the problem then by 'asking the question'.


Re: [flexcoders] another bug in tree... or am I missing something

2006-12-12 Thread hank williams

On 12/12/06, Michael Schmalle [EMAIL PROTECTED] wrote:


 And since it is a property that can be read and written we should be
able to set the list of which items are open and which are closed.

What are you talking about here?

 If they intended to make it work such that setting openItems just adds
to a list of open items then they should have made it a function and not
property.

I didn't say this;

I said, you can retrieve the list of open items, run a check on whcih you
want closed, pop them out and reset the property by setting it to the new
popped list. Which is now minus the items you want closed and they will be
closed on the next commitProperties() pass. Thus, using the property to set
a new state of opendItems.

 Properties reflect state.

Yeah, and they also set state. Which in this case you are setting the new
state of openItems by taking out items of the open list that you want
closed.

Maybe were talking about two different things here.

Peace, Mike

On 12/12/06, hank williams [EMAIL PROTECTED] wrote:

   By the way, again, just to be clear, the selectedIndex setter seems to
 inherit from ListBase.as instead of from something in the tree family.

 Regards,
 Hank

 On 12/12/06, hank williams [EMAIL PROTECTED] hank777%40gmail.com
 wrote:
 
 
  On 12/12/06, Michael Schmalle [EMAIL PROTECTED]teoti.graphix%40gmail.com
 wrote:
  
   Hi,
  
   I think you should take a look at the;
  
   import mx.controls.treeClasses.HierarchicalViewCursor;
   import
  mx.controls.treeClasses.HierarchicalCollectionView;
  
   classes
  
   I don't think the 'underpinnings' are incorrect. It's just
 conceptually
  there are differences that present themselves in that collection view.
 
 
  The underpinnings are incorrect in that if you trace the code that is
  invoked when you set selectedIndex you end up in commitSelectedIndex
 and the
  iterator and specifically the cursor that is used is not a
  HierarchicalViewCursor, but a flat view cursor that in no way
 acknowledges
  the hierarchical structure of the tree. I have just single stepped
 through
  the code and it is clear that at least the selectedIndex setter has no
 idea
  that it is a hierarchical tree as opposed to a list.
 
  
   As far as your problem, I haven't run into that.
 
  To bad. It would be helpful to hear from someone who knows what the
 deal is
  with this. Its quite frustrating.
 
  
   As far as your 'issue' about the openItems;
  
   I think you are looking at it backwards. You are thinking open items
 means
  closed items as well.
 
 
  No, my 'issue' is not be cause I am looking at it backwards. I am
 looking at
  it the only logical way to look at it. OpenItems is not a method, it
 is a
  property. Properties reflect state. This means that openItems should
 be a
  list of all and *only* open items. And since it is a property that can
 be
  read and written we should be able to set the list of which items are
 open
  and which are closed. If they intended to make it work such that
 setting
  openItems just adds to a list of open items then they should have made
 it a
  function and not property.
 
  
   I don't see anything wrong in getting a list of open items and
 taking
  'out' the items you don't want open. THus creating closed items.
 
 
  There is nothing wrong with this if openItems is a function and not a
  read/write property. As a read/write property this is poor design.
 
  
   The point of the openItems is to collect a list and use it with
 their
  collection view. There is nothing in the model that says 'isOpen'. So
 you
  have to bend the way you think and say, I have these open items now, I
 am
  taking items out of the open items, now these items are closed.
 
  Again, this may be how they were thinking when they designed it. But
 if so,
  first it should be documented, and second it should be a function.
 
  Regards,
  Hank
 
 




--
Teoti Graphix
http://www.teotigraphix.com

Blog - Flex2Components
http://www.flex2components.com

You can find more by solving the problem then by 'asking the question'.




Re: [flexcoders] another bug in tree... or am I missing something

2006-12-12 Thread hank williams

On 12/12/06, Michael Schmalle [EMAIL PROTECTED] wrote:


 And since it is a property that can be read and written we should be
able to set the list of which items are open and which are closed.

What are you talking about here?

 If they intended to make it work such that setting openItems just adds
to a list of open items then they should have made it a function and not
property.

I didn't say this;




I may have been reading into your note because this is exactly what setting
openItems does. If you look at the code I posted in the other thread, you
will see that nothing is ever removed. If you set openItems it just adds the
items you set to the list of open items. The only way to start fresh is to
close them using the expandItems function.

I said, you can retrieve the list of open items, run a check on whcih you

want closed, pop them out and reset the property by setting it to the new
popped list. Which is now minus the items you want closed and they will be
closed on the next commitProperties() pass. Thus, using the property to set
a new state of opendItems.



Yeah, but the code doesnt work this way.


Properties reflect state.

Yeah, and they also set state. Which in this case you are setting the new
state of openItems by taking out items of the open list that you want
closed.

Maybe were talking about two different things here.




I think we were missunderstanding each other. My complaint is that it doesnt
work the way that you are saying. If it worked that way I would be fine.

Regards
Hank


Re: [flexcoders] another bug in tree... or am I missing something

2006-12-12 Thread Johannes Nel

when selecting something in a tree you get a treeevent, this has a refrence
to the item in the dataprovider.

On 12/12/06, hank williams [EMAIL PROTECTED] wrote:


  I dont quite understand. I am trying to set the selectedItem in the tree
control. There is no concept of selection in the dataprovider so I dont know
how I could set the set a selected item in the data vs the view. Selection
is a view only concept.

Hank

On 12/12/06, Johannes Nel [EMAIL PROTECTED] wrote:

  use .item of the treeEvent to get the model and use selectedItem in the
 tree to set according to model.
 so what i am basically saying is do your iteration over the dataprovider
 and code according to the data vs the view.


 On 12/12/06, hank williams  [EMAIL PROTECTED] wrote:
 
Here's the issue.
 
  You have a tree that has certain leaves open.
 
  You get a selectedIndex from a tree lets say its 9. This means that
  the 10th visible slot on the screen is selected, regardless of what is
  or isnt open. Its 10 rows from the top of the screen.
 
  Then, you put that captured selectedIndex back. Its 9.
 
  But now the 9 seem not to mean the 10th row, but the 10th item at the
  top level of the data structure. So if your first leaf in the tree is
  open and it has 10 children, you will be selecting the 20th row on the
  screen.
 
  In other words, reading a selectedIndex seems to be different from
  setting a selectedIndex. This is interesting also because it is very
  similar to my issue yesterday about the openItems being different when
  you read it than when you set it.
 
  It appears to me there are a bunch of issues in the tree control
  related to the fact that it is a heirarchical object being mapped to a
  flat underlying list structure. Another similar issue is that the
  iterators do not iterate over all the items in the tree, just the ones
  at the top level. An iterator that doesnt iterate over all the objects
  in the list doesnt seem to me to be very useful.
 
  I think all of this exposes some problems with the conceptual
  underpinnings of the tree object. I would love to hear if others have
  had similar issues.
 
  Hank
 



 --
 j:pn
 http://www.lennel.org


 





--
j:pn
http://www.lennel.org


RE: [flexcoders] another bug in tree... or am I missing something

2006-12-12 Thread Tracy Spratt
I have never used selectedIndex, because of the very flat vs
hierarchical dichotomy you mentioned.

 

I have had good results using e4x XML as the dataProvider for my trees.
Whe I need to select an item programmatically, I use an e4x selection
expression to find the node, then set the selectedItem.

 

I haven't used the openItems propety yet.

 

Tracy

 



From: flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED] On
Behalf Of Johannes Nel
Sent: Tuesday, December 12, 2006 1:46 PM
To: flexcoders@yahoogroups.com
Subject: Re: [flexcoders] another bug in tree... or am I missing
something

 

when selecting something in a tree you get a treeevent, this has a
refrence to the item in the dataprovider. 

On 12/12/06, hank williams  [EMAIL PROTECTED]
mailto:[EMAIL PROTECTED]  wrote:

I dont quite understand. I am trying to set the selectedItem in the tree
control. There is no concept of selection in the dataprovider so I dont
know how I could set the set a selected item in the data vs the view.
Selection is a view only concept. 

Hank

On 12/12/06, Johannes Nel  [EMAIL PROTECTED]
mailto:[EMAIL PROTECTED]  wrote:



use .item of the treeEvent to get the model and use selectedItem
in the tree to set according to model.
so what i am basically saying is do your iteration over the
dataprovider and code according to the data vs the view. 



On 12/12/06, hank williams  [EMAIL PROTECTED]
mailto:[EMAIL PROTECTED]  wrote:

Here's the issue.

You have a tree that has certain leaves open.

You get a selectedIndex from a tree lets say its 9. This
means that
the 10th visible slot on the screen is selected,
regardless of what is
or isnt open. Its 10 rows from the top of the screen.

Then, you put that captured selectedIndex back. Its 9.

But now the 9 seem not to mean the 10th row, but the
10th item at the
top level of the data structure. So if your first leaf
in the tree is
open and it has 10 children, you will be selecting the
20th row on the
screen.

In other words, reading a selectedIndex seems to be
different from
setting a selectedIndex. This is interesting also
because it is very
similar to my issue yesterday about the openItems being
different when
you read it than when you set it.

It appears to me there are a bunch of issues in the tree
control
related to the fact that it is a heirarchical object
being mapped to a
flat underlying list structure. Another similar issue is
that the
iterators do not iterate over all the items in the tree,
just the ones
at the top level. An iterator that doesnt iterate over
all the objects
in the list doesnt seem to me to be very useful.

I think all of this exposes some problems with the
conceptual
underpinnings of the tree object. I would love to hear
if others have
had similar issues.

Hank







-- 
j:pn 
http://www.lennel.org http://www.lennel.org 



 




-- 
j:pn 
http://www.lennel.org http://www.lennel.org 

 



Re: [flexcoders] another bug in tree... or am I missing something

2006-12-12 Thread hank williams
Problem solved.

Someone offlist sent me a solution, which appears to be that setting
selectedIndex doesnt work, but setting selectedItem does work.

So the work around for the bug is dont use selectedIndex.

Regards,
Hank

On 12/12/06, hank williams [EMAIL PROTECTED] wrote:
 By the way, again, just to be clear, the selectedIndex setter seems to
 inherit from ListBase.as instead of from something in the tree family.

 Regards,
 Hank

 On 12/12/06, hank williams [EMAIL PROTECTED] wrote:
 
 
  On 12/12/06, Michael Schmalle [EMAIL PROTECTED] wrote:
  
   Hi,
  
   I think you should take a look at the;
  
   import mx.controls.treeClasses.HierarchicalViewCursor;
   import
  mx.controls.treeClasses.HierarchicalCollectionView;
  
   classes
  
   I don't think the 'underpinnings' are incorrect. It's just conceptually
  there are differences that present themselves in that collection view.
 
 
  The underpinnings are incorrect in that if you trace the code that is
  invoked when you set selectedIndex you end up in commitSelectedIndex and the
  iterator and specifically the cursor that is used is not a
  HierarchicalViewCursor, but a flat view cursor that in no way acknowledges
  the hierarchical structure of the tree. I have just single stepped through
  the code and it is clear that at least the selectedIndex setter has no idea
  that it is a hierarchical tree as opposed to a list.
 
  
   As far as your problem, I haven't run into that.
 
  To bad. It would be helpful to hear from someone who knows what the deal is
  with this. Its quite frustrating.
 
  
   As far as your 'issue' about the openItems;
  
   I think you are looking at it backwards. You are thinking open items means
  closed items as well.
 
 
  No, my 'issue' is not be cause I am looking at it backwards. I am looking at
  it the only logical way to look at it. OpenItems is not a method, it is a
  property. Properties reflect state. This means that openItems should be a
  list of all and *only* open items. And since it is a property that can be
  read and written we should be able to set the list of which items are open
  and which are closed. If they intended to make it work such that setting
  openItems just adds to a list of open items then they should have made it a
  function and not property.
 
  
   I don't see anything wrong in getting a list of open items and taking
  'out' the items you don't want open. THus creating closed items.
 
 
  There is nothing wrong with this if openItems is a function and not a
  read/write property. As a read/write property this is poor design.
 
  
   The point of the openItems is to collect a list and use it with their
  collection view. There is nothing in the model that says 'isOpen'. So you
  have to bend the way you think and say, I have these open items now, I am
  taking items out of the open items, now these items are closed.
 
  Again, this may be how they were thinking when they designed it. But if so,
  first it should be documented, and second it should be a function.
 
  Regards,
  Hank
 
 



RE: [flexcoders] another bug in tree... or am I missing something

2006-12-12 Thread Belinda Nambooze
Hi Hank,

I'm not able to reproduce the issue where selectedIndex doesn't work.
Could you email me a code snippet showing the bug?

 

Thanks,

Belinda

Flex QA SDK

 



From: flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED] On
Behalf Of hank williams
Sent: Tuesday, December 12, 2006 10:14 AM
To: flexcoders@yahoogroups.com
Subject: Re: [flexcoders] another bug in tree... or am I missing
something

 

Problem solved.

Someone offlist sent me a solution, which appears to be that setting
selectedIndex doesnt work, but setting selectedItem does work.

So the work around for the bug is dont use selectedIndex.

Regards,
Hank

On 12/12/06, hank williams [EMAIL PROTECTED]
mailto:hank777%40gmail.com  wrote:
 By the way, again, just to be clear, the selectedIndex setter seems to
 inherit from ListBase.as instead of from something in the tree family.

 Regards,
 Hank

 On 12/12/06, hank williams [EMAIL PROTECTED]
mailto:hank777%40gmail.com  wrote:
 
 
  On 12/12/06, Michael Schmalle [EMAIL PROTECTED]
mailto:teoti.graphix%40gmail.com  wrote:
  
   Hi,
  
   I think you should take a look at the;
  
   import mx.controls.treeClasses.HierarchicalViewCursor;
   import
  mx.controls.treeClasses.HierarchicalCollectionView;
  
   classes
  
   I don't think the 'underpinnings' are incorrect. It's just
conceptually
  there are differences that present themselves in that collection
view.
 
 
  The underpinnings are incorrect in that if you trace the code that
is
  invoked when you set selectedIndex you end up in commitSelectedIndex
and the
  iterator and specifically the cursor that is used is not a
  HierarchicalViewCursor, but a flat view cursor that in no way
acknowledges
  the hierarchical structure of the tree. I have just single stepped
through
  the code and it is clear that at least the selectedIndex setter has
no idea
  that it is a hierarchical tree as opposed to a list.
 
  
   As far as your problem, I haven't run into that.
 
  To bad. It would be helpful to hear from someone who knows what the
deal is
  with this. Its quite frustrating.
 
  
   As far as your 'issue' about the openItems;
  
   I think you are looking at it backwards. You are thinking open
items means
  closed items as well.
 
 
  No, my 'issue' is not be cause I am looking at it backwards. I am
looking at
  it the only logical way to look at it. OpenItems is not a method, it
is a
  property. Properties reflect state. This means that openItems should
be a
  list of all and *only* open items. And since it is a property that
can be
  read and written we should be able to set the list of which items
are open
  and which are closed. If they intended to make it work such that
setting
  openItems just adds to a list of open items then they should have
made it a
  function and not property.
 
  
   I don't see anything wrong in getting a list of open items and
taking
  'out' the items you don't want open. THus creating closed items.
 
 
  There is nothing wrong with this if openItems is a function and not
a
  read/write property. As a read/write property this is poor design.
 
  
   The point of the openItems is to collect a list and use it with
their
  collection view. There is nothing in the model that says 'isOpen'.
So you
  have to bend the way you think and say, I have these open items now,
I am
  taking items out of the open items, now these items are closed.
 
  Again, this may be how they were thinking when they designed it. But
if so,
  first it should be documented, and second it should be a function.
 
  Regards,
  Hank
 
 


 



Re: [flexcoders] another bug in tree... or am I missing something

2006-12-12 Thread hank williams

Unfortunately, my specific example is in a much bigger project. It will take
a bit of work to construct an example, and because I will be out for the
better part of tomorrow, I will not get to it until thursday. But I will get
you an example.

Regards
Hank

On 12/12/06, Belinda Nambooze [EMAIL PROTECTED] wrote:


 Hi Hank,

I'm not able to reproduce the issue where selectedIndex doesn't work.
Could you email me a code snippet showing the bug?



Thanks,

Belinda

Flex QA SDK


 --

*From:* flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED] *On
Behalf Of *hank williams
*Sent:* Tuesday, December 12, 2006 10:14 AM
*To:* flexcoders@yahoogroups.com
*Subject:* Re: [flexcoders] another bug in tree... or am I missing
something



Problem solved.

Someone offlist sent me a solution, which appears to be that setting
selectedIndex doesnt work, but setting selectedItem does work.

So the work around for the bug is dont use selectedIndex.

Regards,
Hank

On 12/12/06, hank williams [EMAIL PROTECTED] hank777%40gmail.com
wrote:
 By the way, again, just to be clear, the selectedIndex setter seems to
 inherit from ListBase.as instead of from something in the tree family.

 Regards,
 Hank

 On 12/12/06, hank williams [EMAIL PROTECTED] hank777%40gmail.com
wrote:
 
 
  On 12/12/06, Michael Schmalle [EMAIL PROTECTED]teoti.graphix%40gmail.com
wrote:
  
   Hi,
  
   I think you should take a look at the;
  
   import mx.controls.treeClasses.HierarchicalViewCursor;
   import
  mx.controls.treeClasses.HierarchicalCollectionView;
  
   classes
  
   I don't think the 'underpinnings' are incorrect. It's just
conceptually
  there are differences that present themselves in that collection view.
 
 
  The underpinnings are incorrect in that if you trace the code that is
  invoked when you set selectedIndex you end up in commitSelectedIndex
and the
  iterator and specifically the cursor that is used is not a
  HierarchicalViewCursor, but a flat view cursor that in no way
acknowledges
  the hierarchical structure of the tree. I have just single stepped
through
  the code and it is clear that at least the selectedIndex setter has no
idea
  that it is a hierarchical tree as opposed to a list.
 
  
   As far as your problem, I haven't run into that.
 
  To bad. It would be helpful to hear from someone who knows what the
deal is
  with this. Its quite frustrating.
 
  
   As far as your 'issue' about the openItems;
  
   I think you are looking at it backwards. You are thinking open items
means
  closed items as well.
 
 
  No, my 'issue' is not be cause I am looking at it backwards. I am
looking at
  it the only logical way to look at it. OpenItems is not a method, it
is a
  property. Properties reflect state. This means that openItems should
be a
  list of all and *only* open items. And since it is a property that can
be
  read and written we should be able to set the list of which items are
open
  and which are closed. If they intended to make it work such that
setting
  openItems just adds to a list of open items then they should have made
it a
  function and not property.
 
  
   I don't see anything wrong in getting a list of open items and
taking
  'out' the items you don't want open. THus creating closed items.
 
 
  There is nothing wrong with this if openItems is a function and not a
  read/write property. As a read/write property this is poor design.
 
  
   The point of the openItems is to collect a list and use it with
their
  collection view. There is nothing in the model that says 'isOpen'. So
you
  have to bend the way you think and say, I have these open items now, I
am
  taking items out of the open items, now these items are closed.
 
  Again, this may be how they were thinking when they designed it. But
if so,
  first it should be documented, and second it should be a function.
 
  Regards,
  Hank