Re: [flexcoders] jumpy breakpoints

2006-07-22 Thread Pan Troglodytes
FYI, I put up a movie to demonstrate the bug. You'll see me double-clicking on a line and see where the breakpoint pops up.http://three.fsphost.com/flex2/breakpointsbug.wmv (can be slow)http://rapidshare.de/files/26597362/breakpointsbug.wmv.htmlNote: Even though its in the middle of debugging,

Re: [flexcoders] jumpy breakpoints

2006-06-29 Thread Tom Chiverton
On Thursday 29 June 2006 05:31, Pan Troglodytes wrote: Flex marks all breakpoints after the first switch to be invalid. FDB will attempt to look upto 10 lines further down from an invalid break point to find a valid place to set one before giving up. Maybe you could add a return or trace after

Re: [flexcoders] jumpy breakpoints

2006-06-29 Thread David Clark
Yes, I had this problem with F2B3. Often found that closing FlexBuilder and reopening would let me put the breakpoint where I wanted. Also had problems a few times getting the debugger to start - it would not break on breakpoints. I didn't see anyone else with the same problems so I uninstalled

Re: [flexcoders] jumpy breakpoints

2006-06-29 Thread Pan Troglodytes
If you add a trace and put a breakpoint on it, it just jumps off that one, too. These are perfectly valid lines of code.Personally, the look-ahead thing seems very bad UI to me. I would much rather it keep the breakpoint where I put it and flag it as invalid. Otherwise, you have to be watching

[flexcoders] jumpy breakpoints

2006-06-28 Thread Pan Troglodytes
Anyone else got jumpy breakpoints - meaning you set it on a line of code at design-time and Flex moves it when you hit run? Anyone set breakpoints on perfectly valid code only to have Flex claim the line contains no executable code? I have ran into this problem several times. Combatting it