> I agree with your view of history and the limited impact the DSP's have
> had. I also believe that the Cell and some of the GPGPU's together
> form very disruptive technologies...
Yes. It's a fair bet -- not a certainty, but a reasonable conjecture --
that the Cell is going to influence hea
Jim Lux wrote:
> At 06:17 AM 12/9/2006, Robert McGwier wrote:
>> Jim Lux wrote:
>>> At 05:43 PM 12/8/2006, Philip Covington wrote:
>>>
>>>
>>>
>>>
>>> Following it casually. I figured that was the case, so then, what
>>> does the PS3 really buy you? You're not going to be doing a HDTV
>>> decode
At 06:17 AM 12/9/2006, Robert McGwier wrote:
>Jim Lux wrote:
>>At 05:43 PM 12/8/2006, Philip Covington wrote:
>>
>>
>>
>>
>>Following it casually. I figured that was the case, so then, what
>>does the PS3 really buy you? You're not going to be doing a HDTV
>>decoder in software, presumably, nor
w you're in "full
immersion mode" when you're dreaming about computer architecture.
> Date: Fri, 08 Dec 2006 14:12:30 -0800
> From: Jim Lux <[EMAIL PROTECTED]>
> Subject: Re: [Flexradio] PlayStation 3
>
> At 07:42 AM 12/8/2006, Philip Covington wrote:
> &
alf of Duane - N9DG
Sent: Sat 9-12-2006 16:07
To: Philip Covington; Jim Lux
Cc: flexradio@flex-radio.biz; Hpsdr (E-mail)
Subject: Re: [Flexradio] PlayStation 3
--- Philip Covington <[EMAIL PROTECTED]> wrote:
> I don't think anyone is really thinking about hooking their
> SDR-1
--- Philip Covington <[EMAIL PROTECTED]> wrote:
> I don't think anyone is really thinking about hooking their
> SDR-1000
> up to a PS3 and I agree there would not be much to be
> gained by doing that.
Hmmm, not so sure about that. When this whole PS3 thread
started I was thinking about the possib
iving up
speed for ease of development.
Eric Wachsmann
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> Sent: Friday, December 08, 2006 7:12 PM
> To: Eric Wachsmann
> Cc: 'Bob McGwier'; 'Jim Lux'; flexradio@flex-radio.biz
Jim Lux wrote:
> At 05:43 PM 12/8/2006, Philip Covington wrote:
>
>> O
>>
>>> Somehow, I suspect that an SDR1000 and PowerSDR isn't going to cut it
>>> for that application. And, for that particular application, there are
>>> a host of off-the-shelf ASICs that do the decoding, although ther
On 12/9/06, Jim Lux <[EMAIL PROTECTED]> wrote:
> At 05:43 PM 12/8/2006, Philip Covington wrote:
> >O
> >>Somehow, I suspect that an SDR1000 and PowerSDR isn't going to cut it
> >>for that application. And, for that particular application, there are
> >>a host of off-the-shelf ASICs that do the deco
At 05:43 PM 12/8/2006, Philip Covington wrote:
>O
>>Somehow, I suspect that an SDR1000 and PowerSDR isn't going to cut it
>>for that application. And, for that particular application, there are
>>a host of off-the-shelf ASICs that do the decoding, although there is
>>some intellectual satisfaction
On 12/8/06, Jim Lux <[EMAIL PROTECTED]> wrote:
> At 07:42 AM 12/8/2006, Philip Covington wrote:
> >On 12/8/06, Jim Lux <[EMAIL PROTECTED]> wrote:
> >>At 05:25 PM 12/7/2006, Charles Greene wrote
> >>
> >> >There's a write up on PS3 and writing game software for it in the
> >> >latest edition of IEEE
> > -Original Message-
> > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> > radio.biz] On Behalf Of Bob McGwier
> > Sent: Friday, December 08, 2006 11:49 AM
> > To: Jim Lux
> > Cc: flexradio@flex-radio.biz
> > Subject: Re: [Flexradio] PlaySt
At 09:48 AM 12/8/2006, Bob McGwier wrote:
>Professionally I have used dttsp running on a Linux
>box, processing 48 ksps IQ data to process 15 kHz wide FM
>signals.On a Pentium III Xeon rack mount server from Dell, we
>process in excess of 100 channels of this data real time. This is
>
At 08:19 AM 12/8/2006, Frank Brickle wrote:
>Many of the "Cognitive Radio" functions are likely to eat a lot of
>cycles. This is particularly true for the ones that require
>adaptive calculations, where there isn't a lot of offline work you
>can do in advance, or those which need intricate probabil
At 07:42 AM 12/8/2006, Philip Covington wrote:
>On 12/8/06, Jim Lux <[EMAIL PROTECTED]> wrote:
>>At 05:25 PM 12/7/2006, Charles Greene wrote
>>
>> >There's a write up on PS3 and writing game software for it in the
>> >latest edition of IEEE Spectrum. I was just thinking about what a
>> >super SDR
The 256KB per SPE, 256MB per PS3 limit is perhaps going to be more
of a problem in the short term.
I haven't looked much yet at the documentation on the Cell SDK
iso. Has somebody done a slick gather/scatter? ;-)
73
Frank
AB2KT
Bob McGwier wrote:
> Frank Brickle wrote:
>> Many of the "Cognitive
half Of Bob McGwier
> Sent: Friday, December 08, 2006 11:49 AM
> To: Jim Lux
> Cc: flexradio@flex-radio.biz
> Subject: Re: [Flexradio] PlayStation 3
>
> Professionally I have used dttsp running on a Linux box, processing 48
> ksps IQ data to process 15 kHz wide FM signal
Frank Brickle wrote:
> Many of the "Cognitive Radio" functions are likely to eat a lot of
> cycles. This is particularly true for the ones that require
> adaptive calculations, where there isn't a lot of offline work you
> can do in advance, or those which need intricate probability
> models with f
Professionally I have used dttsp running on a Linux box, processing 48
ksps IQ data to process 15 kHz wide FM signals.On a Pentium III Xeon
rack mount server from Dell, we process in excess of 100 channels of
this data real time. This is in addition to supporting a Qt based GUI
and po
Many of the "Cognitive Radio" functions are likely to eat a lot of
cycles. This is particularly true for the ones that require
adaptive calculations, where there isn't a lot of offline work you
can do in advance, or those which need intricate probability
models with frequent updating. Similarly for
On 12/8/06, Jim Lux <[EMAIL PROTECTED]> wrote:
> At 05:25 PM 12/7/2006, Charles Greene wrote
>
> >There's a write up on PS3 and writing game software for it in the
> >latest edition of IEEE Spectrum. I was just thinking about what a
> >super SDR you could have using it. Talk about some real fast
At 05:25 PM 12/7/2006, Charles Greene wrote
>There's a write up on PS3 and writing game software for it in the
>latest edition of IEEE Spectrum. I was just thinking about what a
>super SDR you could have using it. Talk about some real fast DSP.
I have the impression that, most of the CPU in t
Bob
There's a write up on PS3 and writing game software for it in the
latest edition of IEEE Spectrum. I was just thinking about what a
super SDR you could have using it. Talk about some real fast DSP.
73, Chas W1CG
At 12:39 PM 12/7/2006, Robert McGwier wrote:
>My initial readings of the
My initial readings of the playstation three blurbs/"datasheets"
reveals they were incomplete. In addition to gigabit ethernet, it
does have USB support. Phil Covington pointed out this page:
http://felter.org/wesley/files/ps3/linux-20061110-docs/LinuxKernelOverview.html
and Sony is suppo
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