Re: [Flexradio] PlayStation 3

2006-12-09 Thread Frank Brickle
> I agree with your view of history and the limited impact the DSP's have > had. I also believe that the Cell and some of the GPGPU's together > form very disruptive technologies... Yes. It's a fair bet -- not a certainty, but a reasonable conjecture -- that the Cell is going to influence hea

Re: [Flexradio] PlayStation 3

2006-12-09 Thread Robert McGwier
Jim Lux wrote: > At 06:17 AM 12/9/2006, Robert McGwier wrote: >> Jim Lux wrote: >>> At 05:43 PM 12/8/2006, Philip Covington wrote: >>> >>> >>> >>> >>> Following it casually. I figured that was the case, so then, what >>> does the PS3 really buy you? You're not going to be doing a HDTV >>> decode

Re: [Flexradio] PlayStation 3

2006-12-09 Thread Jim Lux
At 06:17 AM 12/9/2006, Robert McGwier wrote: >Jim Lux wrote: >>At 05:43 PM 12/8/2006, Philip Covington wrote: >> >> >> >> >>Following it casually. I figured that was the case, so then, what >>does the PS3 really buy you? You're not going to be doing a HDTV >>decoder in software, presumably, nor

[Flexradio] Playstation 3

2006-12-09 Thread Eric Blossom
w you're in "full immersion mode" when you're dreaming about computer architecture. > Date: Fri, 08 Dec 2006 14:12:30 -0800 > From: Jim Lux <[EMAIL PROTECTED]> > Subject: Re: [Flexradio] PlayStation 3 > > At 07:42 AM 12/8/2006, Philip Covington wrote: > &

Re: [Flexradio] PlayStation 3

2006-12-09 Thread petervn
alf of Duane - N9DG Sent: Sat 9-12-2006 16:07 To: Philip Covington; Jim Lux Cc: flexradio@flex-radio.biz; Hpsdr (E-mail) Subject: Re: [Flexradio] PlayStation 3 --- Philip Covington <[EMAIL PROTECTED]> wrote: > I don't think anyone is really thinking about hooking their > SDR-1

Re: [Flexradio] PlayStation 3

2006-12-09 Thread Duane - N9DG
--- Philip Covington <[EMAIL PROTECTED]> wrote: > I don't think anyone is really thinking about hooking their > SDR-1000 > up to a PS3 and I agree there would not be much to be > gained by doing that. Hmmm, not so sure about that. When this whole PS3 thread started I was thinking about the possib

Re: [Flexradio] PlayStation 3

2006-12-09 Thread FlexRadio - Eric
iving up speed for ease of development. Eric Wachsmann > -Original Message- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] > Sent: Friday, December 08, 2006 7:12 PM > To: Eric Wachsmann > Cc: 'Bob McGwier'; 'Jim Lux'; flexradio@flex-radio.biz

Re: [Flexradio] PlayStation 3

2006-12-09 Thread Robert McGwier
Jim Lux wrote: > At 05:43 PM 12/8/2006, Philip Covington wrote: > >> O >> >>> Somehow, I suspect that an SDR1000 and PowerSDR isn't going to cut it >>> for that application. And, for that particular application, there are >>> a host of off-the-shelf ASICs that do the decoding, although ther

Re: [Flexradio] PlayStation 3

2006-12-09 Thread Philip Covington
On 12/9/06, Jim Lux <[EMAIL PROTECTED]> wrote: > At 05:43 PM 12/8/2006, Philip Covington wrote: > >O > >>Somehow, I suspect that an SDR1000 and PowerSDR isn't going to cut it > >>for that application. And, for that particular application, there are > >>a host of off-the-shelf ASICs that do the deco

Re: [Flexradio] PlayStation 3

2006-12-08 Thread Jim Lux
At 05:43 PM 12/8/2006, Philip Covington wrote: >O >>Somehow, I suspect that an SDR1000 and PowerSDR isn't going to cut it >>for that application. And, for that particular application, there are >>a host of off-the-shelf ASICs that do the decoding, although there is >>some intellectual satisfaction

Re: [Flexradio] PlayStation 3

2006-12-08 Thread Philip Covington
On 12/8/06, Jim Lux <[EMAIL PROTECTED]> wrote: > At 07:42 AM 12/8/2006, Philip Covington wrote: > >On 12/8/06, Jim Lux <[EMAIL PROTECTED]> wrote: > >>At 05:25 PM 12/7/2006, Charles Greene wrote > >> > >> >There's a write up on PS3 and writing game software for it in the > >> >latest edition of IEEE

Re: [Flexradio] PlayStation 3

2006-12-08 Thread pvharman
> > -Original Message- > > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] > > radio.biz] On Behalf Of Bob McGwier > > Sent: Friday, December 08, 2006 11:49 AM > > To: Jim Lux > > Cc: flexradio@flex-radio.biz > > Subject: Re: [Flexradio] PlaySt

Re: [Flexradio] PlayStation 3

2006-12-08 Thread Jim Lux
At 09:48 AM 12/8/2006, Bob McGwier wrote: >Professionally I have used dttsp running on a Linux >box, processing 48 ksps IQ data to process 15 kHz wide FM >signals.On a Pentium III Xeon rack mount server from Dell, we >process in excess of 100 channels of this data real time. This is >

Re: [Flexradio] PlayStation 3

2006-12-08 Thread Jim Lux
At 08:19 AM 12/8/2006, Frank Brickle wrote: >Many of the "Cognitive Radio" functions are likely to eat a lot of >cycles. This is particularly true for the ones that require >adaptive calculations, where there isn't a lot of offline work you >can do in advance, or those which need intricate probabil

Re: [Flexradio] PlayStation 3

2006-12-08 Thread Jim Lux
At 07:42 AM 12/8/2006, Philip Covington wrote: >On 12/8/06, Jim Lux <[EMAIL PROTECTED]> wrote: >>At 05:25 PM 12/7/2006, Charles Greene wrote >> >> >There's a write up on PS3 and writing game software for it in the >> >latest edition of IEEE Spectrum. I was just thinking about what a >> >super SDR

Re: [Flexradio] PlayStation 3

2006-12-08 Thread Frank Brickle
The 256KB per SPE, 256MB per PS3 limit is perhaps going to be more of a problem in the short term. I haven't looked much yet at the documentation on the Cell SDK iso. Has somebody done a slick gather/scatter? ;-) 73 Frank AB2KT Bob McGwier wrote: > Frank Brickle wrote: >> Many of the "Cognitive

Re: [Flexradio] PlayStation 3

2006-12-08 Thread Eric Wachsmann
half Of Bob McGwier > Sent: Friday, December 08, 2006 11:49 AM > To: Jim Lux > Cc: flexradio@flex-radio.biz > Subject: Re: [Flexradio] PlayStation 3 > > Professionally I have used dttsp running on a Linux box, processing 48 > ksps IQ data to process 15 kHz wide FM signal

Re: [Flexradio] PlayStation 3

2006-12-08 Thread Bob McGwier
Frank Brickle wrote: > Many of the "Cognitive Radio" functions are likely to eat a lot of > cycles. This is particularly true for the ones that require > adaptive calculations, where there isn't a lot of offline work you > can do in advance, or those which need intricate probability > models with f

Re: [Flexradio] PlayStation 3

2006-12-08 Thread Bob McGwier
Professionally I have used dttsp running on a Linux box, processing 48 ksps IQ data to process 15 kHz wide FM signals.On a Pentium III Xeon rack mount server from Dell, we process in excess of 100 channels of this data real time. This is in addition to supporting a Qt based GUI and po

Re: [Flexradio] PlayStation 3

2006-12-08 Thread Frank Brickle
Many of the "Cognitive Radio" functions are likely to eat a lot of cycles. This is particularly true for the ones that require adaptive calculations, where there isn't a lot of offline work you can do in advance, or those which need intricate probability models with frequent updating. Similarly for

Re: [Flexradio] PlayStation 3

2006-12-08 Thread Philip Covington
On 12/8/06, Jim Lux <[EMAIL PROTECTED]> wrote: > At 05:25 PM 12/7/2006, Charles Greene wrote > > >There's a write up on PS3 and writing game software for it in the > >latest edition of IEEE Spectrum. I was just thinking about what a > >super SDR you could have using it. Talk about some real fast

Re: [Flexradio] PlayStation 3

2006-12-08 Thread Jim Lux
At 05:25 PM 12/7/2006, Charles Greene wrote >There's a write up on PS3 and writing game software for it in the >latest edition of IEEE Spectrum. I was just thinking about what a >super SDR you could have using it. Talk about some real fast DSP. I have the impression that, most of the CPU in t

Re: [Flexradio] PlayStation 3

2006-12-07 Thread Charles Greene
Bob There's a write up on PS3 and writing game software for it in the latest edition of IEEE Spectrum. I was just thinking about what a super SDR you could have using it. Talk about some real fast DSP. 73, Chas W1CG At 12:39 PM 12/7/2006, Robert McGwier wrote: >My initial readings of the

[Flexradio] PlayStation 3

2006-12-07 Thread Robert McGwier
My initial readings of the playstation three blurbs/"datasheets" reveals they were incomplete. In addition to gigabit ethernet, it does have USB support. Phil Covington pointed out this page: http://felter.org/wesley/files/ps3/linux-20061110-docs/LinuxKernelOverview.html and Sony is suppo