Michael Selig writes:
>
>External 3D views, hangars, trees. With the graphics, might shadows be
>next, such as shadows that wings cast on the ground?
Here is an 'excellent' recent paper on shadows 'done right'
if anyone wants to play :-)
http://www-sop.inria.fr/reves/publications/data/2002/SD0
External 3D views, hangars, trees. With the graphics, might shadows be
next, such as shadows that wings cast on the ground?
Regards,
Michael
**
Prof. Michael S. Selig
Dept. of Aero/Astro Engineering
University of Illinois at Urbana-Champai
Jim Wilson writes:
> David Megginson <[EMAIL PROTECTED]> said:
>
> > Curtis L. Olson writes:
> >
> > > Step 1: the sky dome, the sun, moon, stars, planets. This forms the
> > > back drop. Everything else is drawn in front of these sky items.
> > >
> > > Step 2: draw the terrain. This nee
Jim Wilson <[EMAIL PROTECTED]> said:
> Or draw the trees as step four?
>
Nope that won't work...uggh.
Best,
Jim
___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
David Megginson <[EMAIL PROTECTED]> said:
> Curtis L. Olson writes:
>
> > Step 1: the sky dome, the sun, moon, stars, planets. This forms the
> > back drop. Everything else is drawn in front of these sky items.
> >
> > Step 2: draw the terrain. This needs to go in front of sky back drop
Curtis L. Olson writes:
> Step 1: the sky dome, the sun, moon, stars, planets. This forms the
> back drop. Everything else is drawn in front of these sky items.
>
> Step 2: draw the terrain. This needs to go in front of sky back drop
> so it is drawn next.
>
> Step 3: draw the clouds.
David Megginson writes:
> Marcio Shimoda writes:
>
> > What function draws the sky and the tile?
>
> The sky is drawn in SimGear -- see simgear/sky/dome.cxx. It's not
> integrated with the SSG graph, and that may or may not be part of the
> problem.
The scene drawing is split into several pha
Marcio Shimoda writes:
> What function draws the sky and the tile?
The code to draw the sky is in simgear.
Curt.
--
Curtis Olson IVLab / HumanFIRST Program FlightGear Project
Twin Cities[EMAIL PROTECTED] [EMAIL PROTECTED]
Minnesota http://www.menet.umn.edu/~cur
Marcio Shimoda writes:
> What function draws the sky and the tile?
The sky is drawn in SimGear -- see simgear/sky/dome.cxx. It's not
integrated with the SSG graph, and that may or may not be part of the
problem.
All the best,
David
--
David Megginson, [EMAIL PROTECTED], http://www.meggin
On Tue, 2002-04-30 at 20:15, Jon Berndt wrote:
> I'd prefer to get away from using _snprintf, snprintf, or whatever. The
> only reason we use them (IIRC) is to limit the length of an output string.
No, it allows the author of snprintf to guarantee that his code won't
run off the end of the input
Would small dense green "clouds" work?
Jon Berndt wrote:
>>Jon Berndt writes:
>>
>> > can you use a sphere?
>>
>>That's a lot of triangles for each tree.
>>
>
>
>Oh, blast it! That's right. OGL has no "real" sphere.
>
>Jon
>
___
Flightgear-devel mai
I second that idea to use streams instead of old C formating.
We can use ostrstream, or better, ostringstream classes
-Fred
- Original Message -
From: "Jon Berndt" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, May 01, 2002 5:15 AM
Subject: RE: [Flightgear-devel] JSBSim Bui
12 matches
Mail list logo