Curtis L. Olson [EMAIL PROTECTED] said:
I made some changes to the lighting code (in cvs). See if this improves the
reliability of airport lighting in the area.
This made a big difference. KSQL and KHAF work fine now, but it's still dark
at KOAK.
Best,
Jim
Jim Wilson writes:
Curtis L. Olson [EMAIL PROTECTED] said:
I made some changes to the lighting code (in cvs). See if this improves the
reliability of airport lighting in the area.
This made a big difference. KSQL and KHAF work fine now, but it's still dark
at KOAK.
Are you making
On Monday 21 October 2002 03:13 pm, Curtis L. Olson wrote:
I made some changes to the lighting code (in cvs). See if this improves
the reliability of airport lighting in the area.
Still nothing at KOAK. The fade-in/fade-out code seems to be much improved.
Wm
--
William L. Riley
[EMAIL
Andy Ross writes:
..also, we may want to modify the fdm to model the airframe
iceing, bending, dropping things or breaking up etc in mid-air,
this is useable both for both post accident forensics and games.
Most of that is really hard, but dropping things we can do already.
It's
Andy Ross writes:
An excellent point -- I wonder how they do it, then? On the ground,
they can obviously line up with something well known, and in VFR, they
can line up two landmarks on the map, but how to update the DG in IFR?
As Alex points out, if you have three receivers (and
On Mon, 2002-10-21 at 18:02, [EMAIL PROTECTED] wrote:
Andy Ross writes:
..also, we may want to modify the fdm to model the airframe
iceing, bending, dropping things or breaking up etc in mid-air,
this is useable both for both post accident forensics and games.
Most of that is
Curtis L. Olson [EMAIL PROTECTED] said:
Jim Wilson writes:
Curtis L. Olson [EMAIL PROTECTED] said:
I made some changes to the lighting code (in cvs). See if this improves the
reliability of airport lighting in the area.
This made a big difference. KSQL and KHAF work fine now,
Jim Wilson writes:
Yes. I'm having no problem seeing all the other fields in the area that I
know of. Been using magic carpet to check them out quickly. KOAK
has no lights.
Strange ... you could use simgear/io/decode_binobj KOAK.btg.gz to see
if it actually contains any runway lights ...
Curtis L. Olson [EMAIL PROTECTED] said:
Jim Wilson writes:
Yes. I'm having no problem seeing all the other fields in the area that I
know of. Been using magic carpet to check them out quickly. KOAK
has no lights.
Strange ... you could use simgear/io/decode_binobj KOAK.btg.gz to see
Jim Wilson writes:
Not sure what to be looking for, but here's a list of comments
dumped from the KOAK.btg.gz file:
That's the sort of stuff you want to see. I could send you a
KOAK.btg.gz generated here. That would tell you if it's an issue with
how the KOAK file is generated or something on
On Fri, 2002-10-18 at 22:32, KD wrote:
Someone told me you had a 3D model of a DC-3. I have max but don't know
it that well, I keep tinkering with it when time allows. I wanted to
add new models to game call Battle Field 1942. Is it a max file you
have or 3ds?
W4C Gunner
Do you
riley@uranium ~/src/SimGear/simgear/io
./decode_binobj /images/fgfsbase/Scenery/w130n30/w123n37/KOAK.btg.gz | grep
-i light
# usemtl RWY_WHITE_MEDIUM_LIGHTS
# usemtl RWY_YELLOW_MEDIUM_LIGHTS
# usemtl RWY_WHITE_MEDIUM_LIGHTS
# usemtl RWY_YELLOW_MEDIUM_LIGHTS
# usemtl RWY_VASI_LIGHTS
# usemtl
* [EMAIL PROTECTED] (Doug Pomerenke) [2002.10.21 21:22]:
On Fri, 2002-10-18 at 22:32, KD wrote:
Someone told me you had a 3D model of a DC-3. I have max but don't know
it that well, I keep tinkering with it when time allows. I wanted to
add new models to game call Battle Field 1942. Is
I just added support for generating taxiway lights into terragear
(with some corresponding changes in FlightGear) so I guess someone is
going to have to regenerate the airports again. :-)
Curt.
--
Curtis Olson IVLab / HumanFIRST Program FlightGear Project
Twin Cities[EMAIL PROTECTED]
Hi,
Been away for a few weeks, running the latest CVS
Appears the command line is being reparsed. This results is the program
failing when a TCP socket is requested for the native-ctrls channel as the
server is created on the first pass and on the next pass trying to create
and bind a second
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