RE: [Flightgear-devel] lighting at KOAK

2002-10-21 Thread Jim Wilson
Curtis L. Olson [EMAIL PROTECTED] said: I made some changes to the lighting code (in cvs). See if this improves the reliability of airport lighting in the area. This made a big difference. KSQL and KHAF work fine now, but it's still dark at KOAK. Best, Jim

RE: [Flightgear-devel] lighting at KOAK

2002-10-21 Thread Curtis L. Olson
Jim Wilson writes: Curtis L. Olson [EMAIL PROTECTED] said: I made some changes to the lighting code (in cvs). See if this improves the reliability of airport lighting in the area. This made a big difference. KSQL and KHAF work fine now, but it's still dark at KOAK. Are you making

Re: [Flightgear-devel] lighting at KOAK

2002-10-21 Thread William L. Riley
On Monday 21 October 2002 03:13 pm, Curtis L. Olson wrote: I made some changes to the lighting code (in cvs). See if this improves the reliability of airport lighting in the area. Still nothing at KOAK. The fade-in/fade-out code seems to be much improved. Wm -- William L. Riley [EMAIL

Re: [Flightgear-devel] Airspeed indicator and pitot system

2002-10-21 Thread david
Andy Ross writes: ..also, we may want to modify the fdm to model the airframe iceing, bending, dropping things or breaking up etc in mid-air, this is useable both for both post accident forensics and games. Most of that is really hard, but dropping things we can do already. It's

Re: [Flightgear-devel] Airspeed indicator and pitot system

2002-10-21 Thread david
Andy Ross writes: An excellent point -- I wonder how they do it, then? On the ground, they can obviously line up with something well known, and in VFR, they can line up two landmarks on the map, but how to update the DG in IFR? As Alex points out, if you have three receivers (and

Re: [Flightgear-devel] Airspeed indicator and pitot system

2002-10-21 Thread Tony Peden
On Mon, 2002-10-21 at 18:02, [EMAIL PROTECTED] wrote: Andy Ross writes: ..also, we may want to modify the fdm to model the airframe iceing, bending, dropping things or breaking up etc in mid-air, this is useable both for both post accident forensics and games. Most of that is

RE: [Flightgear-devel] lighting at KOAK

2002-10-21 Thread Jim Wilson
Curtis L. Olson [EMAIL PROTECTED] said: Jim Wilson writes: Curtis L. Olson [EMAIL PROTECTED] said: I made some changes to the lighting code (in cvs). See if this improves the reliability of airport lighting in the area. This made a big difference. KSQL and KHAF work fine now,

RE: [Flightgear-devel] lighting at KOAK

2002-10-21 Thread Curtis L. Olson
Jim Wilson writes: Yes. I'm having no problem seeing all the other fields in the area that I know of. Been using magic carpet to check them out quickly. KOAK has no lights. Strange ... you could use simgear/io/decode_binobj KOAK.btg.gz to see if it actually contains any runway lights ...

RE: [Flightgear-devel] lighting at KOAK

2002-10-21 Thread Jim Wilson
Curtis L. Olson [EMAIL PROTECTED] said: Jim Wilson writes: Yes. I'm having no problem seeing all the other fields in the area that I know of. Been using magic carpet to check them out quickly. KOAK has no lights. Strange ... you could use simgear/io/decode_binobj KOAK.btg.gz to see

RE: [Flightgear-devel] lighting at KOAK

2002-10-21 Thread Curtis L. Olson
Jim Wilson writes: Not sure what to be looking for, but here's a list of comments dumped from the KOAK.btg.gz file: That's the sort of stuff you want to see. I could send you a KOAK.btg.gz generated here. That would tell you if it's an issue with how the KOAK file is generated or something on

Re: [Flightgear-devel] DC-3

2002-10-21 Thread Doug Pomerenke
On Fri, 2002-10-18 at 22:32, KD wrote: Someone told me you had a 3D model of a DC-3. I have max but don't know it that well, I keep tinkering with it when time allows. I wanted to add new models to game call Battle Field 1942. Is it a max file you have or 3ds? W4C Gunner Do you

RE: [Flightgear-devel] lighting at KOAK

2002-10-21 Thread [EMAIL PROTECTED]
riley@uranium ~/src/SimGear/simgear/io ./decode_binobj /images/fgfsbase/Scenery/w130n30/w123n37/KOAK.btg.gz | grep -i light # usemtl RWY_WHITE_MEDIUM_LIGHTS # usemtl RWY_YELLOW_MEDIUM_LIGHTS # usemtl RWY_WHITE_MEDIUM_LIGHTS # usemtl RWY_YELLOW_MEDIUM_LIGHTS # usemtl RWY_VASI_LIGHTS # usemtl

Re: [Flightgear-devel] DC-3

2002-10-21 Thread Cameron Moore
* [EMAIL PROTECTED] (Doug Pomerenke) [2002.10.21 21:22]: On Fri, 2002-10-18 at 22:32, KD wrote: Someone told me you had a 3D model of a DC-3. I have max but don't know it that well, I keep tinkering with it when time allows. I wanted to add new models to game call Battle Field 1942. Is

[Flightgear-devel] taxiway lights

2002-10-21 Thread Curtis L. Olson
I just added support for generating taxiway lights into terragear (with some corresponding changes in FlightGear) so I guess someone is going to have to regenerate the airports again. :-) Curt. -- Curtis Olson IVLab / HumanFIRST Program FlightGear Project Twin Cities[EMAIL PROTECTED]

[Flightgear-devel] Reparsing cmd lines

2002-10-21 Thread John Wojnaroski
Hi, Been away for a few weeks, running the latest CVS Appears the command line is being reparsed. This results is the program failing when a TCP socket is requested for the native-ctrls channel as the server is created on the first pass and on the next pass trying to create and bind a second