Seamus Thomas Carroll writes:
>
> To begin a prototyping I was thinking of copying the
> behaviour of autopilot when add to waypoint is called. I have traced the
> code to void AddWayPoint(puObject *cb) in auto_gui.cxx but that is when
> the code gets confusing because the old method of displa
Norman Vine wrote:
Matevz Jekovec writes:
I am trying to make HUD visible only in 0 view. If I use and
type of sentences in my J22 hud.xml file, FG tells me it is not
able to parse few lines from that file and ignores my condition.
Is there any other way to turn off HUD when no
Hi,
I now have flightgear running with the latest CVS and have a good
understanding on how to use the program. I am now into coding in
Flightgear. I have added to menubar.xml and have bound the commands to
some functions I have created. I am now working on creating the
autonomous flying ai
[EMAIL PROTECTED] writes:
> Excuse me, where do I find informations about the
> commands and the format for .AC files, especially
> the files for the instruments?
I'm not sure where the format is published, but it's not too hard to
puzzle out if you understand how 3D files usually go together.
Excuse me, where do I find informations about the
commands and the format for .AC files, especially
the files for the instruments?
And additional question: If I want to switch on an
instrument only if another one has reached a particular
value is possible to define some triggers or globals
boole
Norman Vine wrote:
Matevz Jekovec writes:
I am trying to make HUD visible only in 0 view. If I use and
type of sentences in my J22 hud.xml file, FG tells me it is not
able to parse few lines from that file and ignores my condition.
Is there any other way to turn off HUD when not in 0 view?
J