Re: [Flightgear-devel] Electrical system work..

2003-11-16 Thread Paul Surgeon
The starter motor(s) and APU should also be included in the electrical system. In real life the battery can't keep turning that engine over indefinately. In the light aircraft it might not be such an issue but when you get to the commercial jets you have to be very careful about your startup

Re: [Flightgear-devel] Electrical system work..

2003-11-16 Thread Erik Hofman
Paul Surgeon wrote: The starter motor(s) and APU should also be included in the electrical system. In real life the battery can't keep turning that engine over indefinately. In the light aircraft it might not be such an issue but when you get to the commercial jets you have to be very careful

Re: [Flightgear-devel] Electrical system work..

2003-11-16 Thread Innis Cunningham
Hi Gene Gene Buckle writes If you're so stuck on random event generators, go use MSFS. It's full of 'em, including the flight model. I am not stuck on randon event generators it is just that in the real world thats the way things seem to happen.Otherwise they would be planded events.And I can

[Flightgear-devel] Models Question

2003-11-16 Thread Innis Cunningham
Hi Guys I guess this is directed to the model makers. I am making a model with AC3D and I have five surfaces that stay white in FG even though I apply a material to them. I have tried fliping normals or rearranging the vertex order but still they show white. The strange thing is that sometimes

Re: [Flightgear-devel] Airport vehicle (driving) sim

2003-11-16 Thread Nick
Hmmm, Tricky. David culp sent me the relevant source code. I'll take a look at it and see what I can do. Nickolas HeinMorgantown WV - Original Message - From: Jon Berndt To: FlightGear developers discussions Sent: Saturday, November 15, 2003 3:48 PM Subject:

Re: [Flightgear-devel] Models Question

2003-11-16 Thread Lee Elliott
On Sunday 16 November 2003 12:30, Innis Cunningham wrote: Hi Guys I guess this is directed to the model makers. I am making a model with AC3D and I have five surfaces that stay white in FG even though I apply a material to them. I have tried fliping normals or rearranging the vertex order but

Re: [Flightgear-devel] Airport vehicle (driving) sim

2003-11-16 Thread Martin Spott
Andy Ross [EMAIL PROTECTED] wrote: David Megginson wrote: Paul Surgeon writes: I don't know about everyone else's experience but I haven't found one aircraft in FG that wants to sit still on the ground even with the engine off. An ideal mechanism would keep track of how much force each

RE: [Flightgear-devel] Airport vehicle (driving) sim

2003-11-16 Thread Jon Berndt
Did I overlook something, do I miss some relevant information ? Thanks, Martin. Hi, Martin: I'm pretty busy at the moment doing some rewriting of the JSBSim propulsion systems, but I will refer you at the moment to a set of notes I wrote for our gear model. I have not revisited the

Re: [Flightgear-devel] AI aircraft carrier

2003-11-16 Thread Matevz Jekovec
David Culp wrote: Ok, I got the Saratoga moving across San Fransisco bay at 30 knots. http://home.comcast.net/~davidculp2/saratoga_SFO_bay.jpg It can't be landed on because the deck is not solid (however you can fly inside and grab lunch). Is there a way to solidify the deck? Dave Wowww,

Re: [Flightgear-devel] Airport vehicle (driving) sim

2003-11-16 Thread Andy Ross
Martin Spott wrote: Simulating friction on the ground should be quite easy as long as you know some parameters: You have to know about position as well as horizontal and vertical forces of _each_ wheel. Probably this is already there for a C172 (as mentioned above, I don't know), the rest is

[Flightgear-devel] Re: [Flightgear-users] Re: multiplay problem: Linux - win xp

2003-11-16 Thread Frederic Bouvier
[redirected to flightgear-devel] Frederic Bouvier wrote: Melchior FRANZ wrote: * Frederic Bouvier -- Sunday 16 November 2003 15:32: Are you using the binary distribution or do you compile FG yourself ? The xp version is the binary distribution as offered on the fgfs site. My

Re: [Flightgear-devel] AI aircraft carrier

2003-11-16 Thread David Culp
Wowww, nice! ... Roger that, thanks Saratoga tower. I'll send you the code if you like. I've written a bare-bones AI system based on David Luff's. The AI manager just instantiates an AI object (airplane or ship) wherever you want it and tells it when to update. The AI objects are

Re: [Flightgear-devel] Airport vehicle (driving) sim

2003-11-16 Thread Jim Wilson
Andy Ross [EMAIL PROTECTED] said: Basically, this just won't work. Sorry. The idea of switching from a sliding friction model to a static spring at low speeds is probably as good as we're going to get. But quite honestly, it's been my experience that almost all of the YASim aircraft I

RE: [Flightgear-devel] Airport vehicle (driving) sim

2003-11-16 Thread Jon Berndt
If there were no winds at all, that might help. Otherwise, it doesn't work at all. Jon Let me expand on that. If you do come to a stop, and there are no winds at the moment, then the winds come up after you have stopped, then having reduced the forces as your velocity goes to zero, you won't

Re: [Flightgear-devel] Airport vehicle (driving) sim

2003-11-16 Thread David Culp
If there were no winds at all, that might help. Otherwise, it doesn't work at all. Oh. Why is that? I tried limiting the ground reactions and found that if you lower them enough to stop the jitter, the airplane will get blown around by the wind. I believe this is the relevant bit of

Re: [Flightgear-devel] Electrical system work..

2003-11-16 Thread Jim Wilson
Curtis L. Olson [EMAIL PROTECTED] said: I know this is probably comparing apples to oranges, but back when I was young and daring, I drove my car about 150 miles with no alternator belt. I survived by making sure every possible electrical item was turned off. If I even hit the turn signal

Re: [Flightgear-devel] Airport vehicle (driving) sim

2003-11-16 Thread David Megginson
Andy Ross writes: JSBSim and YASim do things pretty much the same way, using a coefficient of friction for gear as they slide over the ground. This integration works fine for a moving aircraft, Unfortunately, not -- when the JSBSim and YASim aircraft are rolling, they are still far too

[Flightgear-devel] Landing Gear discussion

2003-11-16 Thread Jon Berndt
David M. wrote: Unfortunately, not -- when the JSBSim and YASim aircraft are rolling, they are still far too much affected by the wind. In real life, even with 30 kt gusts, you can usually taxi a 172 or Cherokee around as if it were a car. Personally, I do set the controls appropriately