The starter motor(s) and APU should also be included in the electrical system.
In real life the battery can't keep turning that engine over indefinately.
In the light aircraft it might not be such an issue but when you get to the
commercial jets you have to be very careful about your startup
Paul Surgeon wrote:
The starter motor(s) and APU should also be included in the electrical system.
In real life the battery can't keep turning that engine over indefinately.
In the light aircraft it might not be such an issue but when you get to the
commercial jets you have to be very careful
Hi Gene
Gene Buckle writes
If you're so stuck on random event generators, go use MSFS. It's full of
'em, including the flight model.
I am not stuck on randon event generators it is just that in the real world
thats the way things seem to happen.Otherwise they would be planded
events.And I can
Hi Guys
I guess this is directed to the model makers.
I am making a model with AC3D and I have five surfaces
that stay white in FG even though I apply a material to them.
I have tried fliping normals or rearranging the vertex order but still
they show white.
The strange thing is that sometimes
Hmmm, Tricky.
David culp sent me the relevant source code.
I'll take a look at it and see what I can do.
Nickolas HeinMorgantown WV
- Original Message -
From:
Jon Berndt
To: FlightGear developers
discussions
Sent: Saturday, November 15, 2003 3:48
PM
Subject:
On Sunday 16 November 2003 12:30, Innis Cunningham wrote:
Hi Guys
I guess this is directed to the model makers.
I am making a model with AC3D and I have five surfaces
that stay white in FG even though I apply a material to them.
I have tried fliping normals or rearranging the vertex order but
Andy Ross [EMAIL PROTECTED] wrote:
David Megginson wrote:
Paul Surgeon writes:
I don't know about everyone else's experience but I haven't found
one aircraft in FG that wants to sit still on the ground even with
the engine off.
An ideal mechanism would keep track of how much force each
Did I overlook something, do I miss some relevant information ?
Thanks,
Martin.
Hi, Martin:
I'm pretty busy at the moment doing some rewriting of the JSBSim propulsion
systems, but I will refer you at the moment to a set of notes I wrote for
our gear model. I have not revisited the
David Culp wrote:
Ok, I got the Saratoga moving across San Fransisco bay at 30 knots.
http://home.comcast.net/~davidculp2/saratoga_SFO_bay.jpg
It can't be landed on because the deck is not solid (however you can fly
inside and grab lunch). Is there a way to solidify the deck?
Dave
Wowww,
Martin Spott wrote:
Simulating friction on the ground should be quite easy as long as you
know some parameters: You have to know about position as well as
horizontal and vertical forces of _each_ wheel. Probably this is
already there for a C172 (as mentioned above, I don't know), the rest
is
[redirected to flightgear-devel]
Frederic Bouvier wrote:
Melchior FRANZ wrote:
* Frederic Bouvier -- Sunday 16 November 2003 15:32:
Are you using the binary distribution or do you compile FG
yourself ?
The xp version is the binary distribution as offered on the
fgfs site. My
Wowww, nice!
...
Roger that, thanks Saratoga tower.
I'll send you the code if you like. I've written a bare-bones AI system based
on David Luff's. The AI manager just instantiates an AI object (airplane or
ship) wherever you want it and tells it when to update. The AI objects are
Andy Ross [EMAIL PROTECTED] said:
Basically, this just won't work. Sorry. The idea of switching from a
sliding friction model to a static spring at low speeds is probably as
good as we're going to get. But quite honestly, it's been my
experience that almost all of the YASim aircraft I
If there were no winds at all, that might help. Otherwise, it doesn't work
at all.
Jon
Let me expand on that. If you do come to a stop, and there are no winds at
the moment, then the winds come up after you have stopped, then having
reduced the forces as your velocity goes to zero, you won't
If there were no winds at all, that might help. Otherwise, it doesn't
work at all.
Oh. Why is that?
I tried limiting the ground reactions and found that if you lower them enough
to stop the jitter, the airplane will get blown around by the wind. I
believe this is the relevant bit of
Curtis L. Olson [EMAIL PROTECTED] said:
I know this is probably comparing apples to oranges, but back when I
was young and daring, I drove my car about 150 miles with no
alternator belt. I survived by making sure every possible electrical
item was turned off. If I even hit the turn signal
Andy Ross writes:
JSBSim and YASim do things pretty much the same way, using a
coefficient of friction for gear as they slide over the ground. This
integration works fine for a moving aircraft,
Unfortunately, not -- when the JSBSim and YASim aircraft are rolling,
they are still far too
David M. wrote:
Unfortunately, not -- when the JSBSim and YASim aircraft are rolling,
they are still far too much affected by the wind. In real life, even
with 30 kt gusts, you can usually taxi a 172 or Cherokee around as if
it were a car. Personally, I do set the controls appropriately
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