[Flightgear-devel] Test Message - Please Disregard

2003-12-24 Thread Chris Reichow
___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] My Flight in a B-1B Flight Simulator at DyessAFB

2003-12-24 Thread Nick
Cameron, If the simulation is accurate the delays are due to the aircraft inertia and not control system delays. Hydraulic controls don't have a humanly discernable amount of delay. Simulators have their own delays too, the time it takes a signal to get through the circuit from the control

Re: [Flightgear-devel] My Flight in a B-1B Flight Simulator at Dyess AFB

2003-12-24 Thread Erik Hofman
Cameron Moore wrote: Everyone in my office it tired of hearing about it, so I thought I'd turn to you guys. I had a chance to go fly in a B-1B flight simulator as part of a tour at Dyess AFB today. (See below for some links[1] to Wow, a full size B-1 simulator. Now *that* must be impressive!

RE: [Flightgear-devel] My Flight in a B-1B Flight Simulator at DyessAFB

2003-12-24 Thread Jon Berndt
One question though. I mentioned trying to line up with a fuel tanker and how the delayed movement was throwing me off. My guess is that this behavior was due to slow control surface movements. My question is if JSBSim simulates control surface movement speeds (excluding the flaps which

RE: [Flightgear-devel] My Flight in a B-1B Flight Simulator at DyessAFB

2003-12-24 Thread Jon Berndt
Hinge moments for control surfaces probably have something to do with it, The control system would compensate for that, pushing the aerosurface to give the desired aircraft body rate. Jon ___ Flightgear-devel mailing list [EMAIL PROTECTED]

[Flightgear-devel] TaxiDraw-0.1.1 available

2003-12-24 Thread David Luff
TaxiDraw-0.1.1 is now available from: http://www.nottingham.ac.uk/~eazdluf/TaxiDraw-0p1p1-w32bin.zip Windows binary [383K] and http://www.nottingham.ac.uk/~eazdluf/TaxiDraw-0p1p1-src.tar.gz Source [85K], requires wxWindows to compile (wxGTK-dev on Linux). *** Summary of changes from

RE: [Flightgear-devel] Dynamic scenery texture loading

2003-12-24 Thread David Luff
On 12/19/03 at 8:52 AM Norman Vine wrote: Ah.. the light shines in Britain too :-) http://baron.me.umn.edu/pipermail/flightgear-devel/2002-August/009981.html LOL, I seem to have come up with an almost word for word reproduction of your ideas. It wasn't intentional, honest guv :-) Cheers -

Re: [Flightgear-devel] Dynamic scenery texture loading

2003-12-24 Thread David Luff
On 12/19/03 at 10:07 PM Paul Surgeon wrote: On Friday, 19 December 2003 13:23, David Luff wrote: The second thing is that I'd like it to be able to page textures in and out Oooo ... ... *rubs hands gleefully* Don't get too excited, and don't stop coding if you're already at it, this is

Re: [Flightgear-devel] TaxiDraw-0.1.1 available

2003-12-24 Thread David Luff
On 12/24/03 at 3:18 PM David Luff wrote: Probably a few other bits and pieces that I can't remember! Oh yeah, like adding some rudimentary instructions to the help. Cheers - Dave ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] TaxiDraw-0.1.1 available

2003-12-24 Thread Erik Hofman
David Luff wrote: On 12/24/03 at 3:18 PM David Luff wrote: Probably a few other bits and pieces that I can't remember! Oh yeah, like adding some rudimentary instructions to the help. That's not a bad choice ;-) Erik ___ Flightgear-devel mailing

Re: [Flightgear-devel] My Flight in a B-1B Flight Simulator at DyessAFB

2003-12-24 Thread Andy Ross
Nick wrote: If the simulation is accurate the delays are due to the aircraft inertia and not control system delays. Hydraulic controls don't have a humanly discernable amount of delay. Simulators have their own delays too, the time it takes a signal to get through the circuit from the

Re: [Flightgear-devel] TaxiDraw-0.1.1 available

2003-12-24 Thread David Megginson
David Luff wrote: TaxiDraw-0.1.1 is now available from: http://www.nottingham.ac.uk/~eazdluf/TaxiDraw-0p1p1-w32bin.zip Windows binary [383K] and http://www.nottingham.ac.uk/~eazdluf/TaxiDraw-0p1p1-src.tar.gz Source [85K], requires wxWindows to compile (wxGTK-dev on Linux). Excellent. I think

[Flightgear-devel] Merry Christmas

2003-12-24 Thread Curtis L. Olson
Merry Christmas from Minnesota. I just received this so I thought I'd pass it along in case other's hadn't seen it yet ... Curt. -- Curtis Olson HumanFIRST Program FlightGear Project Twin Citiescurt 'at' me.umn.edu curt 'at' flightgear.org Minnesota

Re: [Flightgear-devel] My Flight in a B-1B Flight Simulator at Dyess AFB

2003-12-24 Thread David Culp
After that I went to met up with a fuel tanker to try and refuel. Trying to hook up with the tanker was the most challenging part of the experience. I spent what felt like 10 minutes trying to speedup, slowdown, noseup, nosedown, left, right until I gave up. I've only refueled in 707's,

RE: [Flightgear-devel] Dynamic scenery texture loading

2003-12-24 Thread Norman Vine
David Luff writes: On 12/19/03 at 8:52 AM Norman Vine wrote: Ah.. the light shines in Britain too :-) http://baron.me.umn.edu/pipermail/flightgear-devel/2002-August/009981.html LOL, I seem to have come up with an almost word for word reproduction of your ideas. No problem, in fact

Re: [Flightgear-devel] My Flight in a B-1B Flight Simulator at Dyess AFB

2003-12-24 Thread Andy Ross
David Culp wrote: You can practice refueling to some extent in FlightGear using the AI tanker. There is an annoying problem though, in that as you get close to the tanker it appears to jump in 30-foot leaps (so you can't *really* practice refueling). That sounds like a bug. My reading of

Re: [Flightgear-devel] My Flight in a B-1B Flight Simulator at Dyess AFB

2003-12-24 Thread Gene Buckle
One question though. I mentioned trying to line up with a fuel tanker and how the delayed movement was throwing me off. My guess is that this behavior was due to slow control surface movements. My question is if JSBSim simulates control surface movement speeds (excluding the flaps which

Re: [Flightgear-devel] Merry Christmas

2003-12-24 Thread Erik Hofman
Curtis L. Olson wrote: Merry Christmas from Minnesota. I just received this so I thought I'd pass it along in case other's hadn't seen it yet ... And if you don't believe this story, check it out yourself: http://www.a1.nl/~ehofman/fgfs/gallery/santa/santa1.jpg

Re: [Flightgear-devel] My Flight in a B-1B Flight Simulator at Dyess AFB

2003-12-24 Thread David Culp
You can practice refueling to some extent in FlightGear using the AI tanker. There is an annoying problem though, in that as you get close to the tanker it appears to jump in 30-foot leaps (so you can't *really* practice refueling). That sounds like a bug. My reading of the AI code

Re: [Flightgear-devel] My Flight in a B-1B Flight Simulator at Dyess AFB

2003-12-24 Thread Lee Elliott
On Wednesday 24 December 2003 16:53, David Culp wrote: After that I went to met up with a fuel tanker to try and refuel. Trying to hook up with the tanker was the most challenging part of the experience. I spent what felt like 10 minutes trying to speedup, slowdown, noseup, nosedown,

Re: [Flightgear-devel] My Flight in a B-1B Flight Simulator at Dyess AFB

2003-12-24 Thread Tony Peden
On Wed, 2003-12-24 at 05:51, David Megginson wrote: Cameron Moore wrote: One question though. I mentioned trying to line up with a fuel tanker and how the delayed movement was throwing me off. My guess is that this behavior was due to slow control surface movements. My question is if

Re: [Flightgear-devel] My Flight in a B-1B Flight Simulator at DyessAFB

2003-12-24 Thread Tony Peden
On Wed, 2003-12-24 at 08:01, Andy Ross wrote: Nick wrote: If the simulation is accurate the delays are due to the aircraft inertia and not control system delays. Hydraulic controls don't have a humanly discernable amount of delay. Simulators have their own delays too, the time it takes

Re: [Flightgear-devel] My Flight in a B-1B Flight Simulator at Dyess AFB

2003-12-24 Thread David Megginson
Tony Peden wrote: Airliners aren't that sluggish ... the flare is initiated below 50 ft AGL and that is definitely over the runway. I guess that brings us back to the old discussion about round-out vs. flare (U.S. books seem to distinguish the two). The jets are are nose-high and slowing about

Re: [Flightgear-devel] My Flight in a B-1B Flight Simulator at Dyess AFB

2003-12-24 Thread Tony Peden
On Wed, 2003-12-24 at 17:53, David Megginson wrote: Tony Peden wrote: Airliners aren't that sluggish ... the flare is initiated below 50 ft AGL and that is definitely over the runway. I guess that brings us back to the old discussion about round-out vs. flare (U.S. books seem to