Martin Spott wrote:
anyone be so kind to look at the patch and give a suggestion how to
deal/proceed with these changes ?
Just be very persistent, state clearly this patch is needed for AIX
before a new stable release is scheduled.
Erik
___
On 2/24/04 at 9:41 PM Durk Talsma wrote:
On Tuesday 24 February 2004 20:44, Erik Hofman wrote:
It is supported for airports that have ATC (sorry no AI traffic at
EHLE). But indeed Eelde has ATC support and therefore can handle ATC
traffic at the moment.
Cool! Wasn't Lelystad supposed to
On 2/24/04 at 8:44 PM Erik Hofman wrote:
I have followed an AI Cessna once but I lost in when it literally flew
through a mountain, so I guess it is distance limited.
Well that's just great, the first person to notice that AI planes fly
though mountains comes from Holland!!!
;-)
Cheers -
David Luff wrote:
On 2/24/04 at 8:44 PM Erik Hofman wrote:
I have followed an AI Cessna once but I lost in when it literally flew
through a mountain, so I guess it is distance limited.
Well that's just great, the first person to notice that AI planes fly
though mountains comes from Holland!!!
Erik Hofman wrote:
David Luff wrote:
On 2/24/04 at 8:44 PM Erik Hofman wrote:
I have followed an AI Cessna once but I lost in when it literally
flew through a mountain, so I guess it is distance limited.
Well that's just great, the first person to notice that AI planes fly
though mountains
I am currently using the main thread and it is producing these incorrect
images. I have not even multithreaded it yet. When I do I will only be
threading the writting of the image.
Seamus
On Wed, 25 Feb 2004, Frederic Bouvier wrote:
Seamus Thomas Carroll wrote:
Hi,
I am trying to save
On Wednesday 25 February 2004 00:28, David Megginson wrote:
In other words, while the air carrier thing is neat, it's probably not the
first priority -- it would be like concentrating on busses or tractor
trailers instead of cars when adding AI traffic to a highway simulator.
The air
On Wednesday 25 February 2004 11:17, David Luff wrote:
The code to generate the random AI lives in AIMgr.cxx in the ATC directory.
At the moment they get generated between 6 and 25km or so from the airport
and then arrive and land, either staight-in or via a downwind entry
depending on
I tried calling sg_glDumpWindow directly and so far I have not experienced
the white out but I am noticing at times what looks like smearing and
other corruption but the flightgear display does not show any of these
problems.
My knowledge of gl is limited but it confuses me that flightgear
Don't you just hate bugs!?
The problem is that i'm using a precompiled or prebuilt version of
flightgear, v0.9.2 because it is currently the version supported by the
aerosim blockset for matlab/simulink.
Thanks
Josh
At 07:57 PM 2/23/2004, you wrote:
Joshua W. Keane said:
Hello everyone,
Erik wrote:
Just be very persistent, state clearly this patch is needed for AIX
before a new stable release is scheduled.
Steve has committed them already.
Erik
Bye bye,
Wolfram.
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On 2/25/04 at 8:34 PM Durk Talsma wrote:
On Wednesday 25 February 2004 11:17, David Luff wrote:
In addition to Atlas, there is also another open-source flight planner
for
MSFS, called 'Nav'. It's written in MFC for windows only, but I was
wondering how much work it would be to port to
I would be very interested to know how many polygons per second FGFS
is rendering. Do you have a ballpark number?
It might be nice to have several sections of the benchmark and in one
try to maximize poly count of the scene and minimize all else.
Bye bye,
Wolfram.
Joshua W. Keane wrote:
Don't you just hate bugs!?
The problem is that i'm using a precompiled or prebuilt version of
flightgear, v0.9.2 because it is currently the version supported by the
aerosim blockset for matlab/simulink.
It should also be working with the latest version of FlightGear.
And
Joshua W. Keane said:
Don't you just hate bugs!?
The problem is that i'm using a precompiled or prebuilt version of
flightgear, v0.9.2 because it is currently the version supported by the
aerosim blockset for matlab/simulink.
That's an old version. One thing that might help if you
Wolfram Kuss wrote:
I would be very interested to know how many polygons per second FGFS
is rendering. Do you have a ballpark number?
Sorry Worfram, I have no idea where I could get that number from.
Does FGFS have a debug swicth which activates the display of such a
number ?
The only thing we
Jim Wilson wrote:
Joshua W. Keane said:
Don't you just hate bugs!?
The problem is that i'm using a precompiled or prebuilt version of
flightgear, v0.9.2 because it is currently the version supported by the
aerosim blockset for matlab/simulink.
[...]
Otherwise see about getting an
Martin Spott said:
I got a short reply from them several weeks ago after pointing out that
they were using an old version of FGFS. They told me they were not
interested in upgrading because they didn't want to track the changes
between 0.9.2 and 0.9.3,
That's understandable but I would
When I do a
cvs update -dP
on the JSBSim CVS repository I get these errors for the engine/ directory:
cvs update: move away engine/propDA-R352_6-123-F_2.xml; it is in the way
C engine/propDA-R352_6-123-F_2.xml
...
...
If I delete the files, and update again, I get what's in CVS, of course. If
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