Josh Babcock writes:
>
> There are automatic LOD reducing programs out there, but all the output that
> I
> have seen is ugly and only suitable to simple modeds viewed at a large
> distance.
Michael Garland author of the Terra package we use to reduce
the Terrain data has an interesting method
Boris Koenig wrote:
Durk Talsma wrote:
[...]
For this and other reasons, I'm currently leaning toward favoring
having a separate set of low-polygon count models for AI aircraft. The
basic idea would then be to have a directory looking like this:
data/Aircraft/AI/
I like the idea of having such
On Saturday 27 November 2004 09:38, Erik Hofman wrote:
> It's getting busy: 725 Aircraft in one scene!
> How is the performance in those situations?
>
> Erik
>
I've actually had it up to close to 1200 AI aircraft. :-)
It does take a hit on performance. With the traffic manager enabled, Initial
Jason Cox wrote:
Yes it is a OOM Problem, I thought 760M would be fine but apparently it
is not. Thats why I would like to find out how much others have to build
scenery.
I have 250M ram, 243 swap. I'm not running the latest CVS though. I
had some problems with it and I'm trying to work on an
Durk Talsma wrote:
Hi Folks,
This morning I decide to post a selection of FlightGear sceenshots on my
website illustrating the development of the TrafficManager subsystem, and its
interface with the AIManager.
http://durktalsma.xs4all.nl/FlightGear/web/index.html
It's getting busy: 725 Aircraft
hi all,
I have been tring to crate new scenery for australia but have few
problems.
1. it appears that fgfs-tools-client stops due to low memory, is it
ment to not use the virtual memory ?
2. if it wont use the virtual memory how much is recommened ?
3. is there any information on t
Hi Folks,
This morning I decide to post a selection of FlightGear sceenshots on my
website illustrating the development of the TrafficManager subsystem, and its
interface with the AIManager.
http://durktalsma.xs4all.nl/FlightGear/web/index.html
Cheers,
Durk
_