When we were developing the Multiplayer code, we tested a crude but
simple replay mechanism.
Using tcpdump we captured the multiplayer broadcast packets to a file.
We then used a simple program that read the captured data (used libpcap)
and put the packets back on the network as if Flightgear had
On Wed, 25 Jun 2003, WillyB wrote:
I finally got around to putting FlightGear CVS on the windows machine
this
afternoon after I saw that some updates had been made in the
Networking dir.
I am using cygwin on the windows machine.
I updated SimGear and FlightGear (source and date) so both