[Flightgear-devel] RE: Instant replay system

2003-07-17 Thread McCreanor, Duncan
When we were developing the Multiplayer code, we tested a crude but simple replay mechanism. Using tcpdump we captured the multiplayer broadcast packets to a file. We then used a simple program that read the captured data (used libpcap) and put the packets back on the network as if Flightgear had

[Flightgear-devel] Multiplay model loading

2003-06-25 Thread McCreanor, Duncan
On Wed, 25 Jun 2003, WillyB wrote: I finally got around to putting FlightGear CVS on the windows machine this afternoon after I saw that some updates had been made in the Networking dir. I am using cygwin on the windows machine. I updated SimGear and FlightGear (source and date) so both