[Flightgear-devel] Adding a Hanger

2005-11-05 Thread Shelton D'Cruz
Hi I am trying to add a hanger into SanJose but I am not sure what I need to put in the XML file. This is what i have at the moment: ?xml version=1.0? PropertyList pathhanger2.ac/path animation typerange/type min-m0/min-m max-m1/max-m /animation animation typerange/type

Re: [Flightgear-devel] Adding a Hanger

2005-11-05 Thread Shelton D'Cruz
lol thanks guys ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

[Flightgear-devel] Cockpit Models

2005-11-05 Thread Shelton D'Cruz
Hi Where can I find the actual cockpit models? I looked under FlightGear/data/Aircraft/XXX/Models but can only find the external plane model not the internal cockpit. Regards Shelton. ___ Flightgear-devel mailing list

Re: [Flightgear-devel] Buildings?????

2005-11-04 Thread Shelton D'Cruz
Hi Stuart Thanks for the guide (quite a bit to take in) - I have got Blender up and running and it looks very polished in-deed. So its going to take a while for me to get going - I will keep your notes in a safe place - what I am wondering is whether I can use the existing buildings and

Re: [Flightgear-devel] Citation Bravo

2005-11-04 Thread Shelton D'Cruz
Hi Curt The work that Syd has done on the cockpits is *truely magnificant* - you can easily see the love of his work in it. I am extremely grateful and appreciative. Regards Shelton. Syd recently sent me a Citation Bravo jet (similar to the Citation II we already have but which a much

[Flightgear-devel] Populating San Jose

2005-11-04 Thread Shelton D'Cruz
Hi I am trying to populate San Jose with some buildings and on the FAQ it says to use this command fgfs --lat=-121.93 --lon=37.36 21 | tee fgfs.log however when I check the log file, its empty. Regards Shelton. ___ Flightgear-devel mailing list

Re: [Flightgear-devel] Buildings?????

2005-11-04 Thread Shelton D'Cruz
Hi Stuart How do i determine the tile? And is the scenery designer part of FG ? Regards Shelton. Hi Stuart Thanks for the guide (quite a bit to take in) - I have got Blender up and running and it looks very polished in-deed. So its going to take a while for me to get going - I will keep

Re: [Flightgear-devel] Populating San Jose

2005-11-04 Thread Shelton D'Cruz
Ok found how to find the tile using the perl script (from the wiki) Regards Shelton. Hi I am trying to populate San Jose with some buildings and on the FAQ it says to use this command fgfs --lat=-121.93 --lon=37.36 21 | tee fgfs.log however when I check the log file, its empty.

[Flightgear-devel] San Jose

2005-11-04 Thread Shelton D'Cruz
Hi Guys Just to let you all know I am populating San Jose airport with buildings, tower etc, I am trying to make it as real as possible (from airport charts) - using existing objects. I have just added the tower. When I am complete, how do I send it for submittal to be included in the next

Re: [Flightgear-devel] Compiling Flight Gear

2005-11-04 Thread Shelton D'Cruz
Hi Do you have OpenGL installed? Regards Shelton. I am trying to compile FG for the first time on Suse Linux 10.0 following the instructions at http://www.flightgear.org/Docs/InstallGuide/getstartch2.html I downloaded and unpacked SimGear 0.3.8 plib-1.8.4 I ran the install for the ZLIB