Melchior FRANZ wrote:
1 would fix my problem. BUT: 40 only breaks the fog in the scenery,
while it works well for the instruments. So I suggest to let
POFF_UNITS be 40 but to reset the PolygonOffset to -1 or zero after
having drawn the instruments. This should also work for all other
cards.
Melchior FRANZ writes:
Here's why my tdfx v3 doesn't show fog any more[1]: it's the
glPolygonOffset() in the 3D-panel code. And I remembered that
Andy had commented on this problem a while back in the already
mentioned thread ...
snip
Index: panel.cxx