Re: [Flightgear-devel] Cloud transparency problems solved

2003-08-22 Thread Erik Hofman
Norman Vine wrote: Arggghhh . I had upgraded my driver to NVIDIA 45.23 downgrading back to 44.03 and things work as expected again This is on Win32 with a GeForce2 GTS Apologies for the line noise. Not problem. Sometimes these things happen (unfortunately) Erik __

RE: [Flightgear-devel] Cloud transparency problems solved

2003-08-22 Thread Norman Vine
Erik Hofman writes: > > > > FWIW - > > FGFS seems to run at about the same fps without the 3D clouds > > so this slowdown appears to be contained within the new Cloud code > > This is hard to believe. The change is just too simple for that to > happen. Maybe we happen to trigger a feature that

Re: [Flightgear-devel] Cloud transparency problems solved

2003-08-22 Thread Erik Hofman
Norman Vine wrote: Erik Hofman writes: Norman Vine wrote: FWIW - FGFS seems to run at about the same fps without the 3D clouds so this slowdown appears to be contained within the new Cloud code This is hard to believe. The change is just too simple for that to happen. Maybe we happen to trigger

RE: [Flightgear-devel] Cloud transparency problems solved

2003-08-22 Thread Norman Vine
Erik Hofman writes: > > Norman Vine wrote: > > Hmm > > > > For starters Clouds3D crashes because there is no Light > > see attached for a patch > > < FWIW I can't believe what is in the CVS could possibly run > > > The previous patch was needed because the light was called before OpenGL > w

Re: [Flightgear-devel] Cloud transparency problems solved

2003-08-22 Thread Erik Hofman
Norman Vine wrote: Hmm For starters Clouds3D crashes because there is no Light see attached for a patch < FWIW I can't believe what is in the CVS could possibly run > The previous patch was needed because the light was called before OpenGL was initialized. It looks like your patch fixes a cas

RE: [Flightgear-devel] Cloud transparency problems solved

2003-08-22 Thread Norman Vine
Hmm For starters Clouds3D crashes because there is no Light see attached for a patch < FWIW I can't believe what is in the CVS could possibly run > secondly the 3D clouds are not transparent ie the black quad always appears now third my frame rate has dropped from ~20fps to <1fps this is wi

re: [Flightgear-devel] Cloud transparency problems solved

2003-08-22 Thread David Megginson
Erik Hofman writes: > I want to nominate Frederic Bouvier for the developer of the month > award for solving the problems where (semi)transparent objects > could hide parts of the cloud layer. Just don't tell him that the prize is having more code assigned to him. > His approach is both simp

Re: [Flightgear-devel] Cloud transparency problems solved

2003-08-22 Thread Frederic BOUVIER
Jon Stockill wrote: > On Fri, 22 Aug 2003, Erik Hofman wrote: > > > I want to nominate Frederic Bouvier for the developer of the month award > > for solving the problems where (semi)transparent objects could hide > > parts of the cloud layer. > > > > His approach is both simple and elegant ju

Re: [Flightgear-devel] Cloud transparency problems solved

2003-08-22 Thread Jon Stockill
On Fri, 22 Aug 2003, Erik Hofman wrote: > I want to nominate Frederic Bouvier for the developer of the month award > for solving the problems where (semi)transparent objects could hide > parts of the cloud layer. > > His approach is both simple and elegant just by z-ordering the cloud > layer draw

Re: [Flightgear-devel] Cloud transparency problems solved

2003-08-22 Thread Matevz Jekovec
Erik Hofman wrote: Hi, I want to nominate Frederic Bouvier for the developer of the month award for solving the problems where (semi)transparent objects could hide parts of the cloud layer. His approach is both simple and elegant just by z-ordering the cloud layer drawing order in the preDr

[Flightgear-devel] Cloud transparency problems solved

2003-08-22 Thread Erik Hofman
Hi, I want to nominate Frederic Bouvier for the developer of the month award for solving the problems where (semi)transparent objects could hide parts of the cloud layer. His approach is both simple and elegant just by z-ordering the cloud layer drawing order in the preDraw routine of the sk