Norman Vine wrote:
Arggghhh .
I had upgraded my driver to NVIDIA 45.23 downgrading back to 44.03
and things work as expected again
This is on Win32 with a GeForce2 GTS
Apologies for the line noise.
Not problem. Sometimes these things happen (unfortunately)
Erik
__
Erik Hofman writes:
> >
> > FWIW -
> > FGFS seems to run at about the same fps without the 3D clouds
> > so this slowdown appears to be contained within the new Cloud code
>
> This is hard to believe. The change is just too simple for that to
> happen. Maybe we happen to trigger a feature that
Norman Vine wrote:
Erik Hofman writes:
Norman Vine wrote:
FWIW -
FGFS seems to run at about the same fps without the 3D clouds
so this slowdown appears to be contained within the new Cloud code
This is hard to believe. The change is just too simple for that to
happen. Maybe we happen to trigger
Erik Hofman writes:
>
> Norman Vine wrote:
> > Hmm
> >
> > For starters Clouds3D crashes because there is no Light
> > see attached for a patch
> > < FWIW I can't believe what is in the CVS could possibly run >
>
> The previous patch was needed because the light was called before OpenGL
> w
Norman Vine wrote:
Hmm
For starters Clouds3D crashes because there is no Light
see attached for a patch
< FWIW I can't believe what is in the CVS could possibly run >
The previous patch was needed because the light was called before OpenGL
was initialized. It looks like your patch fixes a cas
Hmm
For starters Clouds3D crashes because there is no Light
see attached for a patch
< FWIW I can't believe what is in the CVS could possibly run >
secondly the 3D clouds are not transparent
ie the black quad always appears now
third my frame rate has dropped from ~20fps to <1fps
this is wi
Erik Hofman writes:
> I want to nominate Frederic Bouvier for the developer of the month
> award for solving the problems where (semi)transparent objects
> could hide parts of the cloud layer.
Just don't tell him that the prize is having more code assigned to
him.
> His approach is both simp
Jon Stockill wrote:
> On Fri, 22 Aug 2003, Erik Hofman wrote:
>
> > I want to nominate Frederic Bouvier for the developer of the month award
> > for solving the problems where (semi)transparent objects could hide
> > parts of the cloud layer.
> >
> > His approach is both simple and elegant ju
On Fri, 22 Aug 2003, Erik Hofman wrote:
> I want to nominate Frederic Bouvier for the developer of the month award
> for solving the problems where (semi)transparent objects could hide
> parts of the cloud layer.
>
> His approach is both simple and elegant just by z-ordering the cloud
> layer draw
Erik Hofman wrote:
Hi,
I want to nominate Frederic Bouvier for the developer of the month
award for solving the problems where (semi)transparent objects could
hide parts of the cloud layer.
His approach is both simple and elegant just by z-ordering the cloud
layer drawing order in the preDr
Hi,
I want to nominate Frederic Bouvier for the developer of the month award
for solving the problems where (semi)transparent objects could hide
parts of the cloud layer.
His approach is both simple and elegant just by z-ordering the cloud
layer drawing order in the preDraw routine of the sk
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