Re: [Flightgear-devel] Depth buffer issues with instruments and reindeer

2005-10-26 Thread Harald JOHNSEN
Jim Wilson wrote: http://www.spiderbark.com/fgfs/citation_instruments.png It turns out these are in fact contained in a single 3D model for the entire aircraft, so it has nothing to do with 2D. Apparently the problem is in the models. ... FWIW I'd like to suggest that it is a good idea

Re: [Flightgear-devel] Depth buffer issues with instruments and reindeer

2005-10-26 Thread Curtis L. Olson
Harald JOHNSEN wrote: Jim Wilson wrote: http://www.spiderbark.com/fgfs/citation_instruments.png It turns out these are in fact contained in a single 3D model for the entire aircraft, so it has nothing to do with 2D. Apparently the problem is in the models. ... FWIW I'd like to suggest

Re: [Flightgear-devel] Depth buffer issues with instruments and reindeer

2005-10-26 Thread Jim Wilson
From: Harald JOHNSEN snip FGAircraftModel::FGAircraftModel () : _aircraft(0), _selector(new ssgSelector), _scene(new ssgRoot), _nearplane(0.01f), _farplane(1000.0f) { } Jim, if you can compile FG, can you try with a near plane of 0.03 and/or a far plane of 250.0

Re: [Flightgear-devel] Depth buffer issues with instruments and reindeer

2005-10-26 Thread Jim Wilson
Doh! Let me try this again...I missed a big chunk of the 2nd sentence in the last message. Hopefully this will make more sense: Ok, there really is a problem with the model. The distance between the instrument face surface on the clock (and other instruments in the Citation II cockpit) and

Re: [Flightgear-devel] Depth buffer issues with instruments and reindeer

2005-10-26 Thread Jim Wilson
From: Jim Wilson From: Harald JOHNSEN snip FGAircraftModel::FGAircraftModel () : _aircraft(0), _selector(new ssgSelector), _scene(new ssgRoot), _nearplane(0.01f), _farplane(1000.0f) { } Jim, if you can compile FG, can you try with a near plane of

[Flightgear-devel] Depth buffer issues with instruments and reindeer

2005-10-25 Thread Jim Wilson
Just thought I'd mention a couple things. 1) Some of the aircraft panel instruments display z-fighting even at the higher depth buffer setting... # grep Depth XFree86.0.log (**) NVIDIA(0): Depth 24, (--) framebuffer bpp 32 (--) Depth 24 pixmap format is 32 bpp ...and I'm wondering if there's

Re: [Flightgear-devel] Depth buffer issues with instruments and reindeer

2005-10-25 Thread Erik Hofman
Jim Wilson wrote: 2) Raindeer in the santa model should be spelled reindeer. It might be a common misspelling but it is still a misspelling ;-) Ehr Alright, but only because it's you who mentioned it. I could have called it rendier instead as it's called in Dutch, but I chose to call it

Re: [Flightgear-devel] Depth buffer issues with instruments and reindeer

2005-10-25 Thread Harald JOHNSEN
Jim Wilson wrote: Just thought I'd mention a couple things. 1) Some of the aircraft panel instruments display z-fighting even at the higher depth buffer setting... # grep Depth XFree86.0.log (**) NVIDIA(0): Depth 24, (--) framebuffer bpp 32 (--) Depth 24 pixmap format is 32 bpp ...and I'm

Re: [Flightgear-devel] Depth buffer issues with instruments and reindeer

2005-10-25 Thread Jim Wilson
From: Harald JOHNSEN Jim Wilson wrote: Just thought I'd mention a couple things. 1) Some of the aircraft panel instruments display z-fighting even at the higher depth buffer setting... # grep Depth XFree86.0.log (**) NVIDIA(0): Depth 24, (--) framebuffer bpp 32 (--) Depth 24