On 11/13/02 at 12:16 AM Julian Foad wrote:
>David Luff wrote:
>>
>> It looks to me like you've
>> got 2 too many curly brackets in doEnginePower, although I could be
>> misunderstanding what you're doing there.
>
>Yes, I have got too many. This is the friction that was applied only
>when starti
On 11/12/02 at 12:28 AM Julian Foad wrote:
>Ah, glad you're there. If you're interested and have time to look, my
>current attempt is at
>
> http://www.btinternet.com/~julianfoad/fgfs/JSB_piston_engine.diff
> http://www.btinternet.com/~julianfoad/fgfs/engine_sound.diff
>
>but, as I said, not
On 11/10/02 at 4:02 AM Julian Foad wrote:
>
>As for the guts of how the engines are modelled ... I first worked on
>the starting and stopping behaviour of the JSBsim engine. The
>thermodynamic model of the engine is probably very good
Parts of it are, parts of it aren't and are overdue a re-vi
Julian Foad writes:
> Much of this code in JSBSim is very similar to FDM/IO360.cxx which seems
> to be only used by LARCsim even though it is not in the LARCsim
> subdirectory; presumably one was derived from the other. I really don't
> like duplication; I feel that any work I do on one of
I was having a look at the piston engine start-up code. I absolutely
love the way it chugs away for a second or two and then coughs into life
- the sound effects really "make" it - but I wanted to make the speeds
and stuff more realistic. Looking at the JSBSim engine code, it uses
lots of ar